# The History of Video Game-Themed Pinball
by [solar_espeon](/author/solar-espeon) · October 16, 2026 · [Pinball History](/news/category/pinball-history)

> Pokémon, Sonic and Fallout weren't pinball's first video game themes. Here, solar_espeon looks back at the ones that came first, from a Space Invaders that looked more like Alien to the Zelda game that became Gladiators.

After relatively little crossover in their shared history, 2026 has brought the pinball world three new games from major manufacturers that are partially or completely based on existing video game franchises. Let’s take a look back at some previous attempts to bring the virtual world into the physical.

For this retrospective, we’ll be focusing primarily on fully-pinball games that got significant manufacturing runs, rather than video-pinball hybrids, homebrews, or adaptations of film or TV that happened to get both video games and pinball machines.

## Space Invaders, Is That Really You? (1980)

![Cover of Bally's Space Invaders pinball Collector's Edition booklet: a horned, skeletal alien with red eyes](https://media.kineticist.com/d1e45097-02be-4c58-95ad-cf43e9c60950.webp)

*Bally's Collector's Edition booklet for *Space Invaders* pinball.*

*Space Invaders* was originally released by Taito in 1978 and walked so that many future space-shooter games, like the *Galaxian*/*Galaga* and *Gradius* series, could run. The original game saw even more widespread recognition following highly successful ports to the Atari 2600 home system in 1980. By that point, [Atari](https://www.kineticist.com/manufacturers/atari-incorporated) was leaving the pinball industry, so [Bally](https://www.kineticist.com/manufacturers/bally-manufacturing-co) picked up the rights to make a pinball game with the name early in 1980.

![Painted alien with exposed ribs and a long curled tail, from Space Invaders pinball promotional art](https://media.kineticist.com/1f2bf190-67cc-4353-8809-e9453e6fede5.jpg)

*Alien art from Bally's *Space Invaders* promotional material.*

Bally had an ulterior motive, however: they wanted to capitalize on the success of the recent film *Alien*, and thought that *Space Invaders* was a cheaper license that could get the job done. Some playfield inserts on [*Space Invaders*](https://www.kineticist.com/games/pinball/space-invaders) pinball include designs reminiscent of the iconic aliens from the video game, but much of the other playfield and backglass artwork is noticeably more detailed and horror-inspired. Bally was supposedly even successfully sued over the similarity to H.R. Giger’s ‘xenomorph’ artwork for the film.

![Space Invaders pinball playfield with a painted face ringed by numbered bonus and multiplier inserts](https://media.kineticist.com/1e4749ad-52d7-41d0-b435-9920806406f0.jpg?width=680&height=510)

*The *Space Invaders* playfield.*

*Space Invaders* pinball does little to incorporate the game’s source material beyond labeling some lanes and targets with “pixelated” aliens. Its playfield bears some resemblance to Bally’s earlier game [*Silverball Mania*](https://www.kineticist.com/games/pinball/silverball-mania), but with two extra flippers and a few more features around the game that do little else but fill the widebody layout. Interestingly, nothing on the *Space Invaders* playfield awards fewer than 50 points, so it takes a well-timed tilt while the game is adding things up to have a final score that doesn’t end in 00 or 50.

## The Pac-Man Saga (1982)

![Mr. and Mrs. Pac-Man Pinball flyer: Pac-Man in a top hat and Ms. Pac-Man in a veil, in an oval frame](https://media.kineticist.com/games/mr--mrs-pac-man-1982/flyers/64e2374009aa6c5468ebcd38_BTZPRiqykN5m0OryuOGJCrtjuWMzLZxFWVvPo57Ml7I.webp?width=680&height=909)

*Bally's *Mr. & Mrs. Pac-Man Pinball* flyer.*

When *Pac-Man* was first released in 1980, Bally [Midway](https://www.kineticist.com/manufacturers/midway-manufacturing-co) grabbed the North American distribution rights, and they milked them for all they were worth. After releasing *Ms. Pac-Man* and *Pac-Man Plus* in 1982, Bally brought the yellow ball into the world of the silver ball with two Pac-Man-themed pinball games.

In April 1982, Bally released [*Mr. and Mrs. Pac-Man Pinball*](https://www.kineticist.com/games/pinball/mr-mrs-pac-man), a conventional pinball game. The main draw of this game was its quasi-video mode, made up of 25 inserts in the center of the table that can light up red or yellow. Completing targets around the pinball playfield builds up a counter of movements or extra lives for the “video mode,” where Pac-Man (flashing yellow dot) tries to light up the entire grid without hitting Blinky (red dot) by using the left flipper to rotate Pac-Man’s direction and the right flipper to move him forward. The game sold 10,600 copies, performing remarkably well at a time when pinball was on the fritz thanks to “the video monster” threatening to take over arcades.

![Mr. and Mrs. Pac-Man Pinball playfield with the lit five-by-five Pac-Maze grid below the Pac-Man Direction arrows](https://media.kineticist.com/15880eee-5ec9-457b-bb0b-fad3b9708763.jpg?width=680&height=510)

*The Pac-Maze grid on *Mr. & Mrs. Pac-Man Pinball*.*

Then, in October, Bally expanded on the video-mode concept with [*Baby Pac-Man*](https://www.kineticist.com/games/pinball/baby-pac-man), a mini-pinball game with a full arcade monitor attached that could play a Pac-Man game controlled by a joystick on the lockdown bar.

![Baby Pac-Man flyer page showing the cabinet open and closed, its video screen above a short playfield](https://media.kineticist.com/games/baby-pac-man-1982/flyers/64e2376eb5dfd5c456305f87_G0DVPhkA0IdYVzDtUWBu8U0AnTy9adEUVmD1C16EaAw.webp?width=680&height=919)

*The *Baby Pac-Man* cabinet, with the arcade monitor above the playfield.*

The pinball game lets players upgrade fruits, increase Pac-Man’s speed, and add Power Pellets to the video game, where most points are scored. *Baby Pac-Man* sold 7,000 copies, but is viewed poorly in retrospect because of a lackluster, exploitable pinball layout and an unfairly difficult, relatively lifeless video game. Bally [gave up distribution rights to Pac-Man](https://www.thetmca.com/the-ghosts-of-past-licensing-agreements-continue-to-haunt-ms-pac-man/) in the late 1980s.

## Williams’ Efforts (1982-83)

![Defender pinball flyer showing the backbox and playfield under the Defender logo](https://media.kineticist.com/games/defender-1982/flyers/64e23730b5dfd5c456304b27_fKEwFEk6Us_N-j0KLXd8eKwm83fOquJce9Es6rEyH1U.webp?width=680&height=881)

*Williams' *Defender* flyer.*

[Williams](https://www.kineticist.com/manufacturers/williams-electronic-games-inc) put out some fine video games of their own during the arcade golden age. Two of the best, *Defender* and *Joust*, got pinball recreations in 1982 and 1983, respectively, and took pinball implementation of an arcade theme in a much different direction.

![Williams Pinball Pizazz ad showing three machines side by side, Defender in the middle](https://media.kineticist.com/838051fc-3879-40a3-81a8-050933015d97.jpg?width=680&height=528)

**Defender*, center, in a Williams ad.*

[*Defender*](https://www.kineticist.com/games/pinball/defender) tries as hard as it can to convert the game mechanics of the arcade into a pinball machine, one-to-one. The pin includes three types of aliens, a progression system of “waves” of attacks, and a maximum of 2 players per game. It also capitalizes on the multiball craze of the time and features a rarely seen manual kickback that players must activate with a button on the left side of the cabinet. Despite the care and creativity of the design, *Defender* pinball only sold 369 copies, a far cry from the 7-to-10-thousand that Bally was posting with their Pac-Man adaptations.

![Williams Joust flyer spread headed Twice the excitement, twice the earnings, with the two-ended playfield and callouts](https://media.kineticist.com/17d7bb9c-311d-4708-be5f-26dca5d10972.jpg?width=680&height=447)

*The two-ended *Joust* playfield, in Williams' flyer.*

[*Joust*](https://www.kineticist.com/games/pinball/joust) pinball reimagines everyone’s favorite game about fencing flying ostriches as not only a pinball table, but a head-to-head cocktail-style table. In a single-player game, one player controls flippers on both halves of the table, but in a 2-player game, players flip the ball back and forth at each other from opposite sides of the cabinet. Completing objectives can light and unlight features on your half of the table or the other side. The game has cool ideas, but was not seen as much more than a novelty upon release, and only sold about 400 copies.

## @!#?@! To You Too, Q\*bert (1983)

![Q\*bert's Quest flyer: Q\*bert leaping over the machine with Coily and other enemies on a blue background](https://media.kineticist.com/games/qberts-quest-1983/flyers/64e236ef60a9631d1fc7c77b_Zl_0GSkicALO9WJDJ5Q7erjxXX6Jfvm2OlwsmitESXE.webp?width=680&height=885)

*Gottlieb's *Q\*bert's Quest* flyer.*

It would be a commonly forgotten fact that [Gottlieb](https://www.kineticist.com/manufacturers/d-gottlieb--co) once made a handful of arcade games if not for the release of *Q\*bert* in 1982. The lovable (profane?) orange critter starred in one of the year's most unique games, featuring a distinctive voice. *Q\*bert* uses the same speech synthesizer as was previously used on Gottlieb pinballs such as [*Black Hole*](https://www.kineticist.com/games/pinball/black-hole) and [*Volcano*](https://www.kineticist.com/games/pinball/volcano) — the sounds it makes are undoubtedly human, but it struggles with the concept of consonants. This led [David Thiel](https://www.kineticist.com/people/david-thiel) to get frustrated by the chip’s inability to say the word Bonus and, as a result, feed the synthesizer pseudo-random strings. The resulting veritable phonetic nonsense became iconic in gaming lore.

![Q\*bert's Quest pinball machine from the front, backglass and playfield lit](https://media.kineticist.com/games/qberts-quest-1983/other/693875228df9d9607007439d_3q2-hbUGuafP13oA0FKhDr47hxN9ZmSQVJqZMDKT_d0.jpeg?width=680&height=1209)

**Q\*bert's Quest*.*

Q\*bert’s famous voice appeared in the pinball game as well, where the goal is to complete sets of targets to light the pyramid while shots corresponding to various monsters try to undo your progress. [*Q\*bert’s Quest*](https://www.kineticist.com/games/pinball/qberts-quest) pinball is also known for its unique flipper layout, featuring two more flippers below the standard set, wired backward, which can flip the ball up arcing yellow orbits as a last-chance save. With 884 copies sold, *Q\*bert’s Quest* was the only Gottlieb arcade to get a pinball adaptation (though something based on *Reactor* would have been pretty cool).

## The Illustrious Spy Hunter (1984)

![Spy Hunter pinball flyer: painted portraits of a man and a woman above a photo of the machine](https://media.kineticist.com/games/spy-hunter-1984/flyers/64e23650c62fd4ed1f0a4a36_kgUlEpcmX2ADOOZ9Grd_HB81n3ayAlJe0-shaw93g_w.webp?width=680&height=879)

*Bally Midway's *Spy Hunter* flyer.*

Originally titled *Blowout*, [*Spy Hunter*](https://www.kineticist.com/games/pinball/spy-hunter) pinball was rethemed as such to ride the coattails of a very successful arcade game of the same name released in 1983. Even earlier in development, the *Spy Hunter* playfield was covered in song lyrics and intended to be based on the music of Elvis Presley, but Bally couldn’t get the rights to the name and likeness. (It would be another 20 years before The King got his own [pinball](https://www.kineticist.com/games/pinball/elvis).)

![Spy Hunter backglass lit, with the two spies, a speedboat, a motorcycle and score displays](https://media.kineticist.com/games/spy-hunter-1984/other/667754d2441e33b73f12d17f_Ev175PLjlTSO0xByXF7dB5eNRcTcCIe_fkFUyYFOwsg.webp?width=680&height=907)

*The *Spy Hunter* backglass.*

*Spy Hunter* designer [Greg Kmiec](https://www.kineticist.com/people/greg-kmiec) has also confirmed that *Spy Hunter* was based on [*Joust*](https://www.kineticist.com/games/pinball/joust-1969) — not the Williams game from earlier in this list, but an electromechanical game from 1969 designed by his mentor [Ted Zale](https://www.kineticist.com/news/ted-zale-bally-designer) that features a similar bagatelle-esque mini-playfield with a grid of rollover buttons. The end result for *Spy Hunter*, though, was a bit of a mess, resulting in one of the most disjointed layouts and unhinged table bottoms in all of pinball.

## Gottlieb Partners with Nintendo (1992-93)

![Super Mario Bros. pinball flyer: Mario and Luigi beside the playfield, the Nintendo and Gottlieb logos at the top](https://media.kineticist.com/games/super-mario-bros-1992/flyers/64e232b7cf3b802d4c3f3841_sPxLQ-2PmcxOZfE6GHuoWZmpkC0-iWCpYv0mzCU97rE.webp?width=680&height=880)

*Gottlieb's *Super Mario Bros.* flyer.*

In 1991, Nintendo entered into a licensing agreement with Gottlieb allowing them to make up to three pinball machines based on Nintendo properties. The first of the three was a no-brainer: [*Super Mario Bros.*](https://www.kineticist.com/games/pinball/super-mario-bros) pinball was released in April of 1992. *Super Mario Bros.* was Gottlieb’s first DMD game, and the theme was a resounding hit, making it one of the best-selling pinball games of 1992.

![Super Mario Bros. pinball playfield from the player's end, lit, with the Mario Bros. logo above the flippers](https://media.kineticist.com/games/super-mario-bros-1992/other/6672cef555bd83641f1813b7_S9t-dLvVBqBNSLY-JQSVwEZTRMlYPohR3viPM1RFpPg.webp?width=680&height=510)

*The *Super Mario Bros.* playfield.*

Shortly thereafter, Gottlieb tried to make lightning strike twice with [*Super Mario Bros. Mushroom World*](https://www.kineticist.com/games/pinball/super-mario-bros-mushroom-world-1992), a ticket redemption game for children, to little success.

![Mushroom World flyer billing it as the world's first convertible redemption game, with children playing two machines and tickets on the floor](https://media.kineticist.com/games/super-mario-bros-mushroom-world-1992/flyers/64e232c484d7a0f496e6acba_yItmQd11RhpB6iUZMjfsoPvyw6WbdrXtyDrxkVn08VA.webp?width=680&height=880)

*Gottlieb's *Super Mario Bros. Mushroom World* flyer.*

According to [a blog post](https://web.archive.org/web/20160320040233/http://www.norrispinball.com/blog/?p=30) by longtime Gottlieb designer [Jon Norris](https://www.kineticist.com/people/jon-norris), he chose *The Legend of Zelda* as the theme for the last game in the license. A significant portion of the design was complete when Gottlieb management called to say they had secured rights to the *American Gladiators* TV show, but they were very time-sensitive, so a game in progress would need to be re-themed, and *The Legend of Zelda* was chosen. Just a few weeks after that, the licensing deal fell through, and the game in progress needed to be re-themed again, but there wasn’t enough time left to completely revert it to Zelda, and the world got [*Gladiators*](https://www.kineticist.com/games/pinball/gladiators) pinball instead in 1993. It’s not hard to envision *Gladiators* as a Zelda game — perhaps the MULTI shots spelled ZELDA instead, and the pyramid of modes was originally a Triforce — but it wasn’t meant to be, and the Nintendo/Gottlieb agreement expired and was never pursued.

## The Capcom Chapter (1993-96)

![Street Fighter II pinball flyer: Chun-Li beside the machine against a brick wall](https://media.kineticist.com/games/street-fighter-ii-1993/flyers/64e232897555c17f6aa21926_M7E4YVYLfFdysqObqjtg5B5osE9kUTfI-fhFSZopDns.webp?width=680&height=882)

*Gottlieb's *Street Fighter II* flyer.*

Gottlieb also had a deal in place with Capcom in the early 90s, which led to a pinball adaptation of [*Street Fighter II*](https://www.kineticist.com/games/pinball/street-fighter-ii) in the spring of 1993. It’s one of Gottlieb’s best of the DMD era, sporting great music, surprisingly well-balanced rules (in an era where software updates were [outright banned](https://web.archive.org/web/20160320040233/http://www.norrispinball.com/blog/?p=30) by Gottlieb corporate), and instant recognizability to fans of the game thanks to its Car Bash bonus game mini-playfield and Chun-Li Spinning Kick blocker toy. Unfortunately, the backglass art was comically off-model in its proportions and facial expressions, making the game a bit of a laughingstock both then and now.

![Street Fighter II pinball flyer showing the pinball machine beside the Street Fighter II video cabinet](https://media.kineticist.com/games/street-fighter-ii-1993/flyers/64e232897555c17f6aa21922_JlyS9rdbd1I8aR11MvEISbAbnIsBi99UgNkcYm1_HKY.webp?width=680&height=882)

*A second *Street Fighter II* flyer, pairing the pinball with the video game.*

Near the end of 1993, Capcom made strides toward entering the pinball world themselves, with pieces of Capcom Japan and Capcom USA joining longtime game publisher Romstar to form GameStar, later known as [Capcom Coin-Op](https://www.kineticist.com/manufacturers/capcom-coin-op-inc). Capcom’s new pinball division immediately hired away top talent in the industry, including Williams legends [Mark Ritchie](https://www.kineticist.com/people/mark-ritchie) and [Python Anghelo](https://www.kineticist.com/people/python-anghelo). They released their first game, [*Pinball Magic*](https://www.kineticist.com/games/pinball/pinball-magic), in 1995. After further successes in the form of [*Airborne*](https://www.kineticist.com/games/pinball/airborne) and [*Breakshot*](https://www.kineticist.com/games/pinball/breakshot), Capcom rushed [*Flipper Football*](https://www.kineticist.com/games/pinball/flipper-football) to production, a soccer-themed game with questionable rules, mechanisms, and callouts. Capcom Coin-Op lost money for most of their pinball existence and closed their doors in December of 1996, leaving the nearly-complete [*Big Bang Bar*](https://www.kineticist.com/games/pinball/big-bang-bar) and in-progress [*Kingpin*](https://www.kineticist.com/games/pinball/kingpin) abandoned, and shutting down the possibility of pinball based on *Mega Man*, *Resident Evil*, and more.

## Stern’s DMD-Era Crossovers (2002, 2010)

Despite having a beloved mascot who rolls into a ball and appeared in his own pinball video game in 1993, [Sega](https://www.kineticist.com/manufacturers/sega-pinball-inc-us) never released a pin based on a video game, and neither did their predecessor [Data East](https://www.kineticist.com/manufacturers/data-east-usa-inc). Instead, both focused on big-name contemporary films and TV shows for their licenses throughout the 90s. [Stern Pinball](https://www.kineticist.com/manufacturers/stern-pinball-inc), the lone survivor of the pinball wars of the 90s, brought back video game themes with two rather unexpected ventures in the first decade of the 21st century.

![RollerCoaster Tycoon flyer: the machine on a red roller coaster track, designed by Pat Lawlor](https://media.kineticist.com/games/rollercoaster-tycoon-2002/flyers/64e2307f2931eddd9d7bfcde_Ln1kHjQmwYMvyr88TQwCjtHbumeBnKPPwOj9Dygeozw.webp?width=680&height=882)

*Stern's *RollerCoaster Tycoon* flyer.*

*RollerCoaster Tycoon* was a 1999 PC game about designing and managing a theme park. By 2002, all that was available from the series was the core game for Windows and two expansion packs: none of the sequels or console ports had been released yet. Nevertheless, Stern went forward with adapting the game for pinball, and [Pat Lawlor](https://www.kineticist.com/people/pat-lawlor) gave a hidden gem effort. [The game](https://www.kineticist.com/games/pinball/rollercoaster-tycoon) features desirably many ramps and habitrails for a game about roller coasters, and was even one of the first games with an on-playfield DMD showing information to players and symbolizing the marquees with ride names visible in the computer game.

![Big Buck Hunter Pro flyer: the machine with three inset playfield photos and a forest background](https://media.kineticist.com/games/big-buck-hunter-pro-2010/flyers/64e23031f2e0ad767a4b0b7d_1BvlXd-hpfyEO6DyspfWWUDetsLlTbbx5UzMKFnjRGU.webp?width=680&height=880)

*Stern's *Big Buck Hunter Pro* flyer.*

*Big Buck Hunter* is a long-running series of hunting-themed arcade games, with *Big Buck Hunter Pro* being most popular in the late 2000s. Originally released for arcades in 2006, *BBH Pro* was released on mobile phones and the Nintendo Wii by the end of 2010, and was picked up by Stern for a [pinball game](https://www.kineticist.com/games/pinball/big-buck-hunter-pro) designed by [John Borg](https://www.kineticist.com/people/john-borg) and with software by the great [Lyman Sheats](https://www.kineticist.com/people/lyman-f-sheats-jr). *Big Buck Hunter* pinball features a large deer toy that slides around the playfield that can be shot with the pinball alongside various other shots simulating other wild animals. Its wizard mode, Open Season, is one of the hardest — but most satisfying to reach — wizard modes in all of pinball.

## A New Renaissance (2025-26)

Video game-themed pinball has suddenly become significantly more normalized in the last 18 months. Here are the recent offerings we’ve seen from various manufacturers, with hopefully much more to come.

![Portal pinball playfield with clear ramps, the Turret target and a Personality Core](https://media.kineticist.com/bd21a072-77c4-41dd-9f35-dd9e289dcdec.webp)

*The *Portal* playfield.*

-   [*Portal*](https://www.kineticist.com/games/pinball/portal-2025) ([Multimorphic](https://www.kineticist.com/manufacturers/multimorphic)), March 2025. This module for the P³ platform provides all the physics-defying shots and sarcastic GLaDOS callouts you could ask for.

![Pokémon Pro Edition flyer: the cabinet on a red background](https://media.kineticist.com/fdad98b9-db50-483d-a065-fdf8f57325ab.webp)

*Stern's *Pokémon* Pro flyer.*

-   [*Pokémon*](https://www.kineticist.com/games/pinball/pokemon-2026) (Stern), February 2026. One of Stern’s simpler layouts of recent memory, allowing players to catch and battle Pokémon and fill in a Pokédex across games with Insider Connected. Released to celebrate the 30th anniversary of the original video games, but includes a fair amount of influence from the anime.

![Sonic the Hedgehog Collector's Edition flyer: the full playfield beside the feature list](https://media.kineticist.com/5d8267c3-7e63-4f61-887b-a739da2ae380.jpeg?width=680&height=880)

*Jersey Jack's *Sonic the Hedgehog* Collector's Edition flyer.*

-   [*Sonic the Hedgehog*](https://www.kineticist.com/games/pinball/sonic-the-hedgehog) ([Jersey Jack](https://www.kineticist.com/manufacturers/jersey-jack-pinball)), June 2026. Sonic finally gets a physical pinball game for his 35th birthday, and it’s (another) grand return to pinball for [Steve Ritchie](https://www.kineticist.com/people/steve-ritchie) to boot. Brings lightning-fast action and a supersize upper playfield to a layout eerily similar to [*World Poker Tour*](https://www.kineticist.com/games/pinball/world-poker-tour), just like we were all imagining…right?

![Fallout Premium Edition flyer: the Premium cabinet beside Lucy MacLean in her Vault suit](https://media.kineticist.com/636296bb-811f-5316-a64d-5f4fcfe432f2.jpg?width=680&height=876)

*Stern's *Fallout* Premium flyer.*

-   [*Fallout*](https://www.kineticist.com/games/pinball/fallout-2026) (Stern), September 2026. Definitely more inspired by the streaming TV series than the video games, but the original influence is there for sure. The Premium edition features some impressive mechs not seen on pinball games in decades, if ever.

*Sources: the [Internet Pinball Database](https://www.ipdb.org); [The Ghosts of Past Licensing Agreements Continue to Haunt Ms. Pac-Man](https://www.thetmca.com/the-ghosts-of-past-licensing-agreements-continue-to-haunt-ms-pac-man/) at The MCA; and [a KLOV forum thread on Legend of Zelda pinball](https://forums.arcade-museum.com/threads/legend-of-zelda-pinball-machine.323143/).*

## Related
- Game: [Pokémon](/games/pinball/pokemon-2026)
- Game: [Sonic the Hedgehog](/games/pinball/sonic-the-hedgehog)
- Game: [Spy Hunter](/games/pinball/spy-hunter)
- Game: [Fallout](/games/pinball/fallout-2026)
- Game: [Street Fighter II](/games/pinball/street-fighter-ii)
- Game: [Space Invaders](/games/pinball/space-invaders)
- Game: [Defender](/games/pinball/defender)
- Game: [Super Mario Bros.](/games/pinball/super-mario-bros)
- Game: [Joust](/games/pinball/joust)
- Game: [Baby Pac-Man](/games/pinball/baby-pac-man)
- Game: [Portal](/games/pinball/portal-2025)
- Game: [Gladiators](/games/pinball/gladiators)
- Game: [Big Buck Hunter Pro](/games/pinball/big-buck-hunter-pro)
- Game: [Mr. & Mrs. Pac-Man](/games/pinball/mr-mrs-pac-man)
- Game: [Q*Bert's Quest](/games/pinball/qberts-quest)
- Game: [Super Mario Bros. Mushroom World](/games/pinball/super-mario-bros-mushroom-world-1992)
- Game: [RollerCoaster Tycoon](/games/pinball/rollercoaster-tycoon)

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