Takes
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The player is a sentient AI trapped inside a city simulation, shooting the police station to swap between the city and its hidden back end, The Nezz, and completing modes and multiballs to earn rule-changing exploits; collecting seven opens the way out. Designed by Cody and Rick Suthers as Deluxia Studios' first software game for the Multimorphic P3, it plays on the Heist playfield module.
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