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90/100
Fun Score
1
Ratings
8
On Location

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Game Info

Design Team

Rules

Far Out

Quickie Version:

Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.

Go-to Flipper:

Balanced

Risk Index:

High

Skillshot(s):

Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].

Full Rules:

Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].

via Bob's Guide

Out of Sight

Quickie Version:

Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.

Go-to Flipper:

Balanced

Risk Index:

Very High

Skillshot(s):

Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].

Full Rules:

This is the 2-player version of Far Out. Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].

via Bob's Guide

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Out of Sight / Far Out tutorial

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