Iron Maiden: Legacy of the Beast is the newest title from Stern Pinball! Below is an in-depth Overview of the machine, and Five Likes and Five Dislikes on the Pro version, based on the information Stern has released and the stream of the machine from Dead Flip. Watch the full stream here!
Well…-ish. We’ll probably slip a few times and use the word “multiplier”. But in general, we’re to go through the main rules in the game and discuss how to progress through the game ignoring multipliers. Nothing wrong with multipliers, they’re great, but they’ve been covered extensively elsewhere – if you want explanations of the multipliers – check out this in-development rulesheet on Tilt Forums. For a great explanation of all rules, check out this back stage pass from Stern!
Overview
Your song selection has no effect on gameplay
Two skill shots
Loop Feature – use the upper flippers to shoot loops and score a Loop Jackpot
Four Main Sections to collect Eddie Cards
Power Features (Cyborg Eddie Card)
Mummy Multiball (Mummy Eddie Card)
Trooper Multiball (Trooper Eddie Card)
Battle Modes (Soldier Eddie Card)
Collect the four Eddie Cards to get to Number of the Beast Wizard Mode
The skill shot is to plunge the ball into the lit target:
The super skill shot is to plunge the ball around the upper loop just enough so that it feeds back down to the upper left flipper, then hit the lit shot:
Loop Rules and Loop Jackpots
Taken from this post by Keith Elwin on Tilt Forums:
LOOP FEATURE- Use upper flippers to shoot loops to build up and light LOOP JACKPOT
Loop awards are displayed in the big loop
Values range from 250k to 2.5mil
Shooting consecutive loops will build up the loop value
Each loop scores the lit value plus adds that value to the LOOP JACKPOT value
Shots to the mini loop lights the 2x loop insert (hey we didn’t say multiplier!)
When the required number of loops is reached the LOOP JACKPOT lamps will come on solid
LOOP JACKPOT
LOOP JACKPOT lamp lights up solid until the first LOOP JACKPOT is collected
Once collected a 12 second timer will begin
Each consecutive loop shot during this period will score 1x, 2x, 3x etc. the value of the LOOP JACKPOT
COLLECTING THE FOUR EDDIE CARDS
1. POWER FEATURES (collect Cyborg Eddie Card)
Power Pyramid – Power up the Pyramid by shooting:
Spinners
Pops
Ramps
Targets
Orbits
Tip: Track progress of power-ups on left of display, the segment will light solid when collected
Collecting all POWER PYRAMID segments lights Cyborg Eddie Multiball at the Underground
Start Cyborg Eddie Multiball to collect Cyborg Eddie Card and progress towards Number of the Beast Wizard Mode
Shoot each of the lit Pyramid segments to light Super Jackpot, shoot the Orb to collect
2. MUMMY MULTIBALL (collect Mummy Eddie Card)
Shoot Sarcophagus Captive Ball to spell M-U-M-M-Y
Shoot Pharaoh Bullseye Target to open Pharaoh’s Tomb to LOCK BALL
Spell M-U-M-M-Y again to start MUMMY MULTIBALL
During Mummy Multiball:
Collect switch hits to light Sarcophagus to collect next Mummy Letter and Jackpot
Collect 5 Mummy Jackpots (Spell M-U-M-M-Y) to light Super Jackpot at Pharaoh’s Bullseye Target, shoot to collect
Score Mummy Super Jackpot to collect Mummy Eddie Card and progress towards Number of the Beast Wizard Mode
3. TROOPER MULTIBALL (collect Trooper Eddie Card)
Drop Targets light Trooper Lock on Orbits
Lock three balls to begin TROOPER MULTIBALL
During Trooper Multiball:
Shooting a lit arrow scores a Jackpot, collect three Jackpots to light Super Jackpot Target, shoot to collect
Score Trooper Super Jackpot to collect Trooper Eddie Card and progress towards Number of the Beast Wizard Mode
4. BATTLE MODES (collect Soldier Eddie Card)
Shoot white arrows to spell E-D-D-I-E, then shoot the Underworld to begin Battle Modes
Five Battle Modes:
Fear the Dark
Aces High
Hallowed Be Thy Name
Flight of Icarus
Rime of the Ancient Mariner
Start all 5 Eddie Battle Modes to light 2 Minutes to Midnight Wizard Mode at Bullseye Target (Underworld Scoop on the Premium/LE)
Start 2 Minutes to Midnight Wizard Mode to collect Soldier Eddie Card and progress towards Number of the Beast Wizard Mode
Now you’ve collected all the Eddie Cards which lights Number of the Beast Wizard Mode!
Note – this wizard mode sounds very cool and we don’t want to include any spoilers here. If you want to read about it, go to the last page of this PDF and check it out!
MORE DETAILS ON THE MODES
Five Battle Modes:
Fear the Dark
“Four shots are lit with purple arrows. Completing any of them lights the Spinners for a ton of points (the REVIVE spinner scores 2x the value.) The more difficult the shot is, the more points the Spinners score (need more info on specific point values.) Shooting the right ramp also increases the value of the Spinners when they are lit. The mode is completed after 3 times the lit Spinners are shot.” – TiltForums
Aces High
“2 ball multi-ball. For the first stage, you must destroy 4 fighters. Shoot blue arrow shots to defeat a fighter. For the second stage, you must defeat 2 bombers. Shoot a ramp to lock on, then shoot the center bulls-eye shot to destroy a fighter. For the third stage, you must defeat the ace. Shoot the strobing shot to lock on, then shoot the center Sarcophagus shot within 5 seconds to destroy the ace. Increased scoring from shooting the center of the bulls-eye target instead of the outsides.” – TiltForums
Hallowed Be Thy Name
“Complete four objectives in order as quickly as possible.
Shoot two orange arrows
Complete all of the drop targets
Shoot an orange arrow
Shoot the center ramp
Score based on how much time is remaining in the mode.” – TiltForums
Flight of Icarus
“Shoot alternating ramps. Combo ramps for multiplied scoring.”
Rime of the Ancient Mariner
“Center shot is lit for a hurry-up counting down from 1,000,000. Shoot center shot to lock in this value and start a 2-ball multiball. Shoot the lit shots to complete. Certain shots on the playfield are lit to move the ship (on the display) left or right. If any of the arrows on the display are facing north, the center shot will light for a Jackpot (which scores more points the more arrows you have facing north). If you don’t make a shot for some time, the Jackpot will unlight and you will have to shoot more shots to relight it.” – TiltForums
Complete all 5 Eddie Battle Modes to light 2 Minutes to Midnight Wizard Mode at Bullseye Target (Underworld Scoop on the Premium/LE)
OTHER STUFF
Doing well in a Battle Mode will Soul Shard Hurry Up – shoot Bullseye to collect
Clairvoyant’s Mystery Orb
Shoot drop targets to light Mystery Orb, collecting multiple “Light Orbs” from drop targets will boost Mystery Level
Combos and Deathblows
You can do 2 to 6 way combos
No timer, but hit any other switch or repeat a shot will cancel the combo
Shoot the Skill Shot Target, the Orb, the Bullseye, or the Sarcophagus to strike a “Deathblow” and finish or “cash-in” the combo for points
Pharoah’s Tomb Treasure
Light the Tomb Treasure by completing tasks during the game (example: beating a mode)
There are 8 Treasures to be unearthed – shoot TOMB (right orbit on Pro, left ramp on Premium/LE) to collect
ULTIMATE WIZARD MODE
There are two levels to each Eddie Card you can collect. Collecting the first level gets you to the Number of the Beast Wizard mode. Collecting the SECOND LEVEL of each Eddie Card gets you to … ???????
FIVE LIKES
1. The Rules
The structure of the rules is very well done, and it feels like there is something for everyone. There are a lot of different options on what to play for on this game without being overly complex. Go for modes, or go for Power features, or go for multiballs, etc. For the beginners, a multiball isn’t too difficult to start. For those that like a mode based game and progressing through the game, the rules are pretty straight forward and easy enough to understand. For competitive players, there are many creative multipliers and lucrative scoring opportunities. I think my favorite multiplier is the upper left flipper – if you hit the loop with the flipper held up you get 1x the value, but – as a more difficult shot – leave it remaining down is multiplied 2x.
Flipper in “down” position
People are raving about the layout of this game. To me, the rules are even more impressive than the layout, both for the casual player and the competitive player – as just mentioned, it feels like there is something for everyone.
2. Unique Layout
Sometimes Stern layouts can remind you of previous layouts (see: Guardians of the Galaxy and Metallica). This is a fresh new layout, never seen before (well except Archer) and it doesn’t look like any other game. The shots are not totally foreign, but they are compiled in a new take that looks satisfying to shoot. There is even a dedicated alley pass shot target! It is the Gravestone Target or the Shatz Target, and it spots a shot that you need at whatever point you are in the game.
Tons of detail, and overall a great looking machine. Factor in working with a licensor that has a specific art style, and Zombie Yeti pulled this off well.
Except need to add some more Eddies. Just kidding, there are plenty of Eddies already! Mom’s spaghetti.
4. The Music
Whether you like Iron Maiden or you don’t (raises hand), they’re upbeat music fits a pinball machine well.
5. Stern Effort
There has been frustration in the past with the status of code when Stern releases a pinball machine. This machine is released with 0.92 code and is expected to reach 1.0 code very soon. They also added the service rails back in instead of the pegs. It has two spinners, which as of recently have not been included on Pro models. And what is the last Stern Pro with four flippers?
FIVE DISLIKES
1. No Toys
It sounds like we’ll have some more features with the Premium version, but there aren’t really any toys on the Pro version.
2. Animations
There are a few cool animations on the display, but overall the animations feel somewhat…uninspired. This may be more due to licensor pickiness than anything else.
3. Typography on Display
While the information on the display is shown in an effective way, with the your scores at the bottom, the Power feature progress on the left and other current information on the right, the font looks like it should be better integrated into the theme. Feels like it should be in a more striking typography to fit the theme.
4. Ramp Shot through the Pops
Some people love this shot, some don’t. So far we’ve been hearing this shot is easier than it looks, which is a good thing. At a person of my skill level though, hopefully it won’t be brick city trying to go for the left ramp.
5. The Theme
For some this is a dream theme. For me, I wish a different theme got this unique layout, artwork, and ruleset. Obviously since Stern sold out of the Limited Editions before anyone had seen them, there are enough people that like this theme to make it a success. How many of those sales are based on the layout and features and rules as opposed to the theme itself? Hard to say. Am I just bitter? Yes, probably, and a little jealous of people that love this theme. I want to love it!
Disclaimer: All opinions are subject to change because I’m fickle with pinball machines the more I play them 🙂
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