
Lonnie D. Ropp emerged as a pivotal figure in pinball programming during the 1980s arcade boom. Initially honing his skills at Rock-Ola, he later joined Data East’s fledgling pinball division to develop its first game, Laser War, helping usher in advanced stereo sound for pinball machines. Over the subsequent decades—through Data East, Sega, and finally Stern Pinball—Ropp programmed dozens of titles, notably contributing to Apollo 13’s record-setting 13-ball multiball, plus licensed favorites like Star Wars, The Sopranos, and Guardians of the Galaxy.
His coding style often emphasizes vibrant sound integration, clear objectives, and a balanced appeal for both casual players and dedicated collectors. From collaborating on machine concepts (The Who’s Tommy Pinball Wizard, Space Jam) to perfecting digital rule sets (Star Trek, Metallica), Ropp’s fingerprints lie in many cherished pinball experiences. His legacy continues at Stern, where he mentors younger programmers, updates classic code, and helps shape the cutting-edge of contemporary pinball design.

Learn how to play the obscure early 1990s Data East game, Adventures of Rocky and Bullwinkle and Friends.

James Bond 007 brings George Gomez's career full circle. The layout and some rules of the game heavily resemble his design debut in Corvette, a personal favorite game of mine, but after 30 years of video game and pinball development, this game perfectly demonstrates his evolution as a designer.

We recently left the 1900s in the past when we released our list of the 20 Best Pinball Machines of the 2000s, and while the first decade of our current millennium had a lot to offer, much like internet speeds and smartphones, the pinball machines in the 2010s got even better.

code, mechanics

design, code

code, design

code, design