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Fallout Pinball Game Review: From Hands-on Game Play at Stern Media Day

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Grownup Adjacent
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Fallout Pinball Game Review: From Hands-on Game Play at Stern Media Day

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War never changes. My aim, on the other hand, just got irradiated, mutated, and politely escorted to the outlane. Tonight we crack Stern’s brand new Fallout pinball like a Vault-Tec crate that is definitely not a social experiment. I will review it, think out loud, and lose a fight to a plastic Deathclaw in front of strangers. Fallout Pinball is filthy with toys. Fat Man launcher with V.A.T.S. because regular aiming was too honest. A Pip-Boy that reports my failures in real time. A Nuka-Cola bottle cap spinner that bobs up and down like it has a drinking problem. A vault door that opens so I can go downstairs and make worse decisions. Plus that mutated inverted upper flipper that looks like it survived the Great War and still wants an apology. I get Lucy, The Ghoul, or Maximus. I will pick wrong. Then I will talk SPECIAL stats like I have any of them. Comment the next game we should play before I start a new character and immediately dump all points into Luck again. See you in the live chat, vault dwellers. Bring radaway. I packed snacks and denial.

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