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Ep 147: Hands On Uncanny Xmen
PodcastAnalysis updated 3d ago59 min listen
Scott got to play Stern Pinball's newest release, Uncanny Xmen! We're going through every aspect to help you decide if this is the game for you.
Highlights
- X-Men was moved up in production schedule, resulting in early-stage code with only 4 modes currently implemented
- X-Men ranks in the top third of modern Stern Spike 2 games (from Batman 66/Munsters onward)
- The offset flipper design doesn't significantly impact playfield functionality: it simply utilizes previously unused area
- Sentinel head raising/lowering is primarily cosmetic with minimal gameplay impact
- Voice acting quality issues: Gambit accent and Storm characterization were poorly executed despite Marvel approval
- Danger Room mini-flipper is tilted upward by design to make the area feel safer than the playfield geometry suggests
- Venom and John Wick LE editions did not sell as well as Stern expected, prompting strategic production contraction
- George Gomez indicated that if he'd known the full scope of Jack Danger's design, some elements might have been dialed back
Notable quotes
“You could see a lot of Keith Elwin's influence in there. You could see a lot of George Gomez's influence in there. You could see a little bit of Borg with the Sentinel head bash toy...it really felt like a friendly, accessible game that you could make easier or hard depending on your audience.”
“I'll say top end. Top end? I'll say top third, actually...up there with Jurassic Park, with Stranger Things, with um, Godzilla?”
“I guarantee that was by design. If the flipper were tilted down, it would be a much more dangerous Danger Room.”
“It felt like a natural progression of the games Stern has been putting out.”
“I felt like the music didn't match the mood in some areas...I felt like the voice actors they got on some of the characters were terrible.”
“The guy who did: who did all of the stuff for Iron Maiden and Godzilla, he is a very good: I would say he is top-tier talent.”
“They stated that we know how releases go. They have multiple simultaneous games in development, and depending on certain situations they'll actually move a game up or back.”
“It felt like, you know, those carnival games where you go and you get that giant hammer and you try to slam it down and hit the center of the dot and it goes up to ring the bell?”
Entities
- Flippin' Out Pinball· company
- Marvel (corporate)· company
- Stern Pinball· company
- Uncanny X-Men· game
- Gary Stern· person
- George Gomez· person
- Jack Danger· person
- John Borg· person
- Josh (Loser Kid co-host)· person
- Keith Elwin· person
- Nolan North· person
- Scott (Loser Kid co-host)· person
- Wasen· person
- Zach Sharp· person
- Zombie Yeti· person
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