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Ep 152: Remastering Metallica Code with Raymond Davidson
PodcastAnalysis updated 3d ago1 hr 13 min listen
What does it take to make an old game feel new without losing the magic that was the original code of Metallica Pinball? Rayday is here to tell us all about it!
Highlights
- Metallica Remastered will ship tomorrow with three new modes (72 Seasons, Hardwired, and a future Blackened mode)
- The band Metallica saw Rush's LCD concert implementation and requested similar treatment for their remaster
- Raymond Davidson is currently ranked around fifth or sixth in IFPA rankings and Stern Pro Circuit standings
- Raymond was the sole code designer on Metallica Remastered with no supporting team
- The original SAM-era Metallica code contained bugs that Raymond fixed during conversion (example: Fuel Lane lighting logic)
- RGB color values changed from 0-100 scale on SAM to 0-255 on Spike, causing initial color accuracy issues
- John Borg added new inserts and UV lighting features above the right scoop specifically for Hardwired and Blackened modes
Notable quotes
“When I first heard that I was on it, you know, and it was like, 'Well, this is a really popular game. You know, people are gonna expect it to be correct. People are gonna notice everything.' And it's it's a big ask.”
“The main difference is there's no one kind of above you, you know, kind of check with, like, 'Is this okay if I do this?' It's like, 'Well, ask yourself: is this okay if I do this?'”
“I had to come up with kind of different rules nuances. But, yeah, just kind of everything was just layered in, like, you know, on top.”
“My primary goal when I started on the project was to get the game to just run in Spike 2, you know, with the DMD animations sort of working, and with everything: the rules and stuff: basically just try to get the existing game working.”
“I was noticing like, 'Oh, that's weird. The old game has this code that's supposed to light up the Fuel Lane orange, like, when the Fuel Jackpot is lit. But it just doesn't work because it's bugged because this logic is out of order.'”
“When you're the lead, you kind of have to know everything and dig in really deep and get a real fundamental understanding. And you can't just copy and paste things that the lead did, because you know that works.”
“I remember when I was done with every: you know, every old animation had been converted to a new animation. It was like really cool to say, like, 'Here it is. It's all done.' It was just really cool to see it kind of come alive throughout time.”
Entities
- Flippin' Out Pinball· company
- Stern Pinball· company
- 72 Seasons· game
- Blackened· game
- Hardwired· game
- Metallica· game
- Metallica Remastered· game
- Rush· game
- John Borg· person
- Josh Roop· person
- Lyman Sheets· person
- Raymond Davidson· person
- Scott Larson· person
- Zach Minney· person
- SAM· product
- Spike 2· product
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