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Game Info

Rules

  • The completion of the four upper lanes J, U, M, and P activates the multipliers of the JUMP column, and the points displayed are collected when the ball is lost. To advance these JUMP columns, first, a target (either a target or a lane) must light up "Start Advance," then another target (either a target or a lane) must light up "Advance When Lit."
  • To win the Marathon (in points) or in kilometers, you must reach 22 km. The upper target in the tube located at the top left advances by 2 km. The upper left hole advances by 3 km. The lower right hole advances by 1 km.
  • To win the Penta, hit the central target and then the other targets in the block.

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