UTAD except when the center stand-up target has matching red and yellow lights, then shoot it.
Balanced
Very High
Pretty basic. Color-coded top lanes light the corresponding colored bumper underneath when made. The more lit, the better, but you can only get one on the plunge. The primary point-maker here, other than just bumper-love and getting lucky with an up-one-top-lane-down-another bounce off the bumpers, is the center target. The center target is only worth 10 points, except when the red and yellow lights below it are on matching values; it then scores that value, up to 300 points (specials are worthless). Each red or yellow bumper you hit raises the light below the center target for that color one notch; it rolls back down to 50 points after the special. Getting them to match and then hitting the target is the only partially-skill-based play on the game. If you’re looking for a “coin-flip” game against a superior opponent, this is a good one to pick.
via Bob's Guide

Subway / Cross Town tutorial
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Sign up to share photos"Subway" is a 1966 pinball machine by Bally that immerses players in the bustling atmosphere of a city subway system. Designed by Ted Zale with artwork by George Molentin, it features a subway-themed playfield, complete with subway cars and stations, delivering a unique urban experience.
| Edition | Year | Production | Model |
|---|---|---|---|
| Cross Town | Sep 1966 | 2,765 | 229 |
| Subway | Oct 1966 | — | 228it |
| Subway | Oct 1966 | 3,200 | 228 |
| Carrusel | 1967 | — | — |