Takes
Game Info
Design Team
Rules
Jackpots
Yukon Yeti has three separate jackpots:
- Skill Shot Jackpot — 25M minimum.
- Avalanche Multiball Jackpot — 10M plus 1M for each gold nugget. Super Jackpot — 30M plus 1M for each gold nugget.
- Yeti Multiball Jackpot — The sum of all scoring during Yeti Multiball, 10M minimum.
Skill Shot (Combos)
Try to lag the ball to the upper right flipper. Hit the hidden rollover to increase the skill shot multiplier to 2X or 3X. Complete flashing shots to win 1M plus for each combo times skill shot multiplier.
Super Skill Shot — Same but let the ball drop to the bottom flippers instead of using the upper right flipper to complete the first shot for an additional 2x or 3x multiplier. Making 4 or 5 (depending on which playfield shot was made first) consecutive skill shot combos wins the Skill Shot Jackpot.
Spell YUKON YETI
Completing the YUKON YETI targets triggers: Soapy Hurryup, Yeti Hurryup, or Double Scoring in that order.
Modes
Shoot Kate's Place shot (Spinner) when lit to light the Dawson shot for "Start Mode." The regular modes are Timed or Two-Ball Multiball. Buy the Multiball version using Gold Nuggets. All Multiball modes are followed with a timed mode before the event ends. Time can be added to timer by completing "Narrows" when lit.
Game starts with 5 modes available to play. Complete 2000lbs of supplies to unlock 4 more modes. Play "Claim" mode to unlock the rest. Complete all 12 modes to play Northern Lights Wizard Mode. Complete all 12 modes in rotation to play Super Northern Lights Wizard Mode with higher scoring.
Treasure Map
Completing the following items reveals a segment of a treasure map of Yukon Yeti's Secret Stash:
- Any Super Jackpot
- Completing 2000lbs of supplies
- Any "Win Again" collect
- Any 3-Way Combo
- Any 10M from Vengeful Vortex mini-mode
- Stake "Best" claim
- Any Spinner 1M Collect during the Spinner 1M mini-mode
- Any Soapy Hurryup Collect
- Any Skill Shot
- Any Yeti Hurryup Collect
- Any 5X Bonus Multiplier
- Any Double Scoring
Completed map segments win from 1M to 100M at end of game (bonus). Completing all map segments triggers the Yukon Yeti Secret Stash Wizard Mode. The Secret Stash has minimum 20 Gold Nuggets plus one additional gold nugget for each accumulated plus additional gold nuggets won during the Secret Stash wizard mode.
Gold Nuggets
Various features award Gold Nuggets to the player. This is shown in the flipper area. Each gold nugget won scores 1M times X as outhole bonus and adds 1M to the standard jackpot value.
Shoot the "Glacier" (Newton Ball) or Drop Target when lit to win gold nuggets. The best way to win gold nuggets is to start the Yeti Hurryup (see Spell Yukon Yeti above), collect the Yeti Hurryup, then shoot the trap door on upper playfield. This triggers the pop bumpers to score gold nuggets.
The Yeti can steal gold nuggets. If this happens, shoot the "Recover" shot to get them back. There are several times when a player can use Gold Nuggets to buy game enhancements. If a player maxes-out the gold nugget lamps near flippers, they can continue to accumulate more gold nuggets.
Gold Nugget Shots
The "Glacier" (Newton Ball) or Drop Target can award Gold Nuggets when lit. They award 1 Gold Nugget for no claim or "Good" claim, 2 Gold Nuggets for "Better" claim, and 3 Gold Nuggets for "Best" claim. Play the "Claim" mode to stake a claim.
During Any Multiball
Shoot the "Glacier" (Newton Ball) to Add-A-Ball when lit.
Avalanche Multiball
Complete "Lite" and "Lock" at Chilkoot Pass to lock balls in the Chilkoot Pass Mech. Locking three balls gives a player's choice to lock ball or start multiball. Locking the fifth ball automatically starts Avalanche Multiball.
During Avalanche Multiball, the number of locked balls when started determines the maximum jackpot multiplier (3-ball = 3X, 4-ball = 4X, and 5-ball = 5X). Winning 5 jackpots lights the Super Jackpot shot at "Dawson."
Yeti 2-Ball Multiball
Trap a ball behind the upper right flipper to lock when lit (Golden Falls). A locked ball carries over to the next player. Trap another ball under the upper right flipper or hit the locked ball from below to start Yeti Multiball.
During Yeti Multiball, all playfield scoring accumulated is duplicated as the Jackpot Value, minimum 10M. Trap a ball under the upper right flipper to win the jackpot. When multiball ends, the jackpot shot remains flashing and times out.
Playfield Multipliers
Both playfield multipliers are timed. Stack both for 7X.
- Double Scoring — Spell YUKON YETI when lit.
- 5X Scoring — Start a mode when "Next Mode Starts 5X" is lit. This lights after completing 5 and 10 modes.
Out of Mode Features
The following features are only available when not playing a mode or multiball:
- Spinner 1M — Completing the Kate's Place shot when lit X times triggers the Spinner 1M timed mini-mode.
- Vengeful Vortex 10M — Completing the Vengeful Vortex shot when lit X times triggers the 10M timed mini-mode.
- Soapy Pops — Completing "The Dome" when Soapy's Pops is lit X times triggers add to Soapy Bounty pop timed mini-mode.
- Stampeder Chaos — Completing Miles Canyon when Stampeder Chaos is lit X times triggers 300K per pop timed mini-mode.
- Yeti Pops — Shooting the trap door when YETI is lit on the upper playfield triggers Gold Nuggets per pop timed mini-mode.
- Combos — The bottom right return lane starts Combos when lit. Each consecutive combo scores more. Combos can trigger the hurryup extra ball shot on the upper playfield.
Win Again Feature
When some features/modes end, the "Win Again" shot may be flashing. This is timed. Completing the Win Again shot wins the mode total from the just completed mode again. Example: if you play the 10M mini-mode and win 30M total, then the "Win Again" will award 30M.
Pop Bumpers During Modes & Multiballs
The pop bumpers may enhance the mode in some way: During any timed event, pause timer. Pop bumper hits build boat during "Boat" mode. Multiball, Chilkoot, Rapids, Show Down — 250K per pop (each if stacked). Soapy Modes — Add to Soapy's Bounty.
Drop Target
Shoot the "Up Drop" target when lit to reset the drop target. This also lights an award and starts a short timer. The award can be Add Supplies, Win Gold, or Light Save. The drop target may trip when it times out. The award priority is: "Light Save" unless save is currently lit, then "Supplies" if player has not completed 2000lbs, else win gold nugget(s).
Ball Save
The outlanes can be lit to save the ball. Use flipper to move the "Save" to the same side. When unlit, the drop target can light the feature.
Bonus Multiplier
Completing the three left targets advance multiplier, binary up to 7X. Completing 2000lbs of supplies wins "Hold X". The game will remember the multiplier to start next ball. If lit on last ball, the outhole bonus will be collected twice.
Trading Post
Upper playfield shot lights the Trading Post when lit. Player chooses to win a Mystery Award or Buy an Item with Gold Nuggets when they have 5 or more gold nuggets.
Theft
The Yeti can steal gold nuggets from the player. Soapy Smith can steal supplies from the player unless they have locked-in 2000lbs. Any stolen items can be recovered at Golden Falls under the upper right flipper.
Finesse Feature
Press the blue cabinet button to Tap Pass the ball from the other flipper. Watch the color of the lamps by the flippers. They are normally green and when finesse flipping, they will turn yellow and the flip pulse gets weaker. When yellow, the lamps will turn red and a finesse flip may not have enough power to work properly. Wait a few seconds and the feature recharges back to green.
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