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New Pinball· 8 min read

Jersey Jack Pinball Launches Sonic the Hedgehog

Jersey Jack Pinball Launches Sonic the Hedgehog

Jersey Jack Pinball has launched Sonic the Hedgehog, Steve Ritchie's new game and the first commercial Sonic pinball machine ever made. It runs on the classic Sonic video games rather than the recent Paramount films, timed to Sonic's birthday, June 23.

It comes in three editions — Collector's at $15,000, Special at $12,000, and Arcade at $9,999 — and it leans all the way into speed. A Spin-Dash accelerator whips the ball through a 360-degree loop, seven Sonic zones each build to a boss battle, an animatronic Dr. Eggman anchors the playfield, and the soundtrack pulls from Sonic Generations with guitar solos from Slash.

The reveal itself was no surprise. JJP founder Jack Guarnieri had named the title on a staged audio call weeks earlier, a full unpopulated playfield had leaked, and JJP teased the game nearly every day in the run-up. The only real question left was what the finished machine would actually look like.

Design Team

Design Team

  • Design: Steve Ritchie
  • Software: Bill Grupp, Taylor Snyder, Duncan Brown
  • Mechanical engineering: Cam Mastoras, Dan Lachcik, Zofia Bil Ryan, Myles Emmons, Mike Vega
  • Electrical engineering: Joe Earnest, William Mercado, Eric Miller, William Ray, Luna Silverfang
  • Art: Darryl Young
  • 3D sculpts: Bobby Llereza, Lars Scholten
  • Animation: Johnny Wiegel, Bobby Llereza, Olaf Gremie
  • Audio: Pierce Colbert
  • MusicSonic Generations soundtrack, with exclusive guitar solos from Slash on "Open Your Heart" and "It Doesn't Matter."
  • Producer: Debbie Holstein
  • Production support: Krystle Gemnich, Kate Lawinger, Brad Smith

Hype & Rumors

A Sonic title from JJP had been heavily rumored across the community for at least a year, with Steve Ritchie attached as designer. If anything, the trajectory followed JJP's own release history: the theme is known well in advance, and the leaks and teases only start trickling out in the run-up to launch.

On the Kineticist Hype Index, Sonic has been a top-10 fixture for months, with a peak at #1 back in April. It sits at #4 now, climbing again on the confirmation news. The long stretch near the top says the demand was real well before JJP made anything official.

The community read on the rumor has been mostly consistent: SEGA's biggest IP arriving at JJP with Ritchie on design. Most assumed the video-game era of the franchise over the recent Paramount films, but it wasn't settled. There was enough doubt about a movie tie-in that some people weren't sure which way it would go. JJP's May 19 "The King Returns" teaser didn't name the IP, but its blue-ring, silhouette-against-the-glow styling was lifted straight from the first Sonic movie teaser poster.

Since roughly June 16, JJP has run a near-daily drip of micro-teasers: short clips and images, each showing a sliver of art, a playfield feature, a cabinet detail. The cadence is aggressive, and not everyone's enjoying it. JJP has had some fun with it, though: its 404 page at /pages/new-game-2026 reads only "TILT — NICE TRY DETECTIVE," a wink at the leak-hunters. The leaks, though, have all come from JJP itself. The full playfield got out earlier and was arguably the bigger one; on reveal morning, a complete image of the Collector's Edition cabinet turned up on JJP's own website, tucked inside a lead-generation form, hours before the noon unveiling. We caught it on a routine scan. The cabinet is just the most recent. Mistake or one last wink, JJP keeps leaking its own game ahead of the official reveal.

Notable Storylines

Playfield

Ritchie's Second Game at Jersey Jack

Profile Pic Sm Merged

Steve Ritchie's move to JJP was a major design-staff shift. After a long career that saw him last with Stern Pinball, producing a number of cornerstone titles across multiple eras (Star Wars, Black Knight, Game of Thrones, AC/DC), Ritchie's arrival at JJP gave the manufacturer a marquee designer at a moment when its design bench needed it. His debut JJP project was Elton John; Sonic makes his second there. By one count it's also his 28th pinball design credit overall, though the number depends on how you tally edge cases like Hyperball (a hybrid) and Elvira and the Party Monsters (a shared credit).

There's a milestone in the background, too: Ritchie joined Atari in 1974 and put out his first pinball design, Airborne Avenger, in 1977 — so by 2026 he's better than a half-century into the coin-op business, which gives JJP's "The King Returns" framing something real to hang on beyond the usual marketing flourish. The teaser leaned hard into Ritchie as the headline — coronation language, his face on the asset, his signature in the art — which says as much about JJP's marketing posture as it does about the game.

A Familiar Name Returns: Zofia Bil Ryan

Sonic Ce Game Gallery 02

One name in the engineering credits jumps out: Zofia Bil Ryan, on Sonic's mechanical team. She was last at American Pinball and stayed through the failure of its previous iteration — the company that's since been bought and is relaunching under new ownership. Landing on a marquee JJP title is a notable next chapter.

SEGA's Pinball Past and the Stern Lineage

Sonic Ce Game Gallery 08

Sonic is the first commercial Sonic the Hedgehog pinball machine, but it's not SEGA's first time on a playfield.

In 1986, Gary Stern launched a pinball division at Data East. In 1994, SEGA acquired that division for roughly $36 million and rebranded it SEGA Pinball Inc., with Gary Stern continuing as president. Over the next five years, SEGA Pinball produced close to twenty titles — Apollo 13, GoldenEye, Independence Day, X-Files, Star Wars Trilogy, and others — almost all of them licensed film and TV properties. None of them used SEGA's own flagship character. Then in October 1999, SEGA decided to exit pinball, and Gary Stern bought the division back from SEGA to found what is now Stern Pinball. The corporate history is messy, but the throughline holds: Data East to SEGA to, eventually, modern Stern, with Gary Stern the constant through all of it.

Which makes Sonic's arrival on a JJP playfield in 2026 a genuine historical curiosity. The character whose face built SEGA never appeared on the pinball machines SEGA itself made, even though those machines came from the company that today operates as Stern Pinball. SEGA guarded the character fiercely; it reportedly wouldn't even greenlight a Sonic redemption title, and longtime pinball exec Shelly Sax is quoted by sega-16 as saying the division "had to fight just to put the Sonic logo on our fax forms." Now Sonic finally lands on a playfield — and it's coming through a licensing deal with a different manufacturer. SEGA's actual pinball heir doesn't get the Sonic license.

It also fits a quiet pattern: since its founding, JJP has repeatedly taken on themes with Stern or Data East history, like Guns N' Roses (a Data East original), Pirates of the Caribbean, and Avatar (both Stern titles before JJP made its own). Sonic, SEGA's own character, is the latest. Either way, the lineage gives the launch a deeper backstory than the usual first-time-IP announcement.

Fooled Again: AI in the Hype Cycle

AI JJP

Sonic's pre-reveal cycle produced its share of fakes. AI-generated images and mockups circulated and fooled people during the early hype, not the first time a hotly anticipated title has drawn convincing fabrications, and a recurring problem as the tools get better. One fake even got it half-right: it pointed at a games-based adaptation, which is what the game turned out to be. We dug into one round of this in our TWIP piece on the Sonic "conspiracy theory." In the gap between rumor and reveal, unsourced imagery is worth real skepticism — the leaked whitewood is a different animal, a physical playfield, not a render (though even that one, we weren't fully sure it was legit).

Quiet Playtesting Under NDA

Pinball media members got hands-on time with Sonic in secret well before the reveal, several of them walking over from Stern's Transformers media day in Chicago (JJP's factory is a short walk from Stern's) to play it under NDA. That JJP had the game far enough along to demo to press says it was managing the rollout tightly, and the lockdown cuts two ways: either JJP had a long teaser campaign loaded (it clearly did), or the IP wasn't cleared for public marketing yet, a licensing-hangup read that would also explain why JJP kept the Sonic name out of its own teasers until Guarnieri said it out loud. The NDAs still limit what anyone will say on record about what they actually played.

Can Jersey Jack Keep the Momentum from Harry Potter?

Harry Potter sold extraordinarily well for JJP and should end up as the company's best-selling game ever. Part of why it landed was distribution: JJP made real inroads getting the game onto locations, and on-location presence is something we've long seen as one of the keys to Stern's success.

The open question Sonic raises is whether that sales and distribution momentum carries over. If it does, JJP looks like an even more serious challenger to the market dominance Stern has held for years.

Pricing & Editions

Sonic Ce Game Gallery 11

The lineup mirrors JJP's Harry Potter three tiers, with the Arcade Edition a dollar under:

  • Collector's Edition (CE): $15,000 — built to order, individually numbered
  • Special Edition (SE): $12,000 — individually numbered
  • Arcade Edition (AE): $9,999 — JJP's lower-cost, location-friendly format

All three are available to order now. JJP numbers the CE and SE individually but hasn't announced a production cap on any edition.

Production Timeline

JJP revealed Sonic on Tuesday, June 23, 2026 at noon EST, Sonic's birthday. Production didn't wait on the reveal: per Guarnieri, games are already being built and shipping to distributors, with JJP running two assembly lines at once (Harry Potter on one, Sonic on the other). That's the same launch-while-revealing approach JJP took with Harry Potter, machines in the pipeline before the public unveiling. Per-edition ship windows haven't been shared yet.

Edition Comparison

Sonic Compare Flyer 2

All three editions share the same playfield, shots, and code. The differences are finish, topper, and a handful of premium touches.

Shared across all editions

  • Steve Ritchie playfield: 7 zones into boss battles, 6-ball multiball, upper playfield, Spin-Dash accelerator ramp, magnetic accelerator loop, interactive Dr. Eggman bash toy, "Superconducting" Battle Zone magnet, Bash-Dash captive ball lock, Total-Control inline 3-bank drop-target lock
  • 4 full-size flippers, 9 stand-up targets, 2 spring targets, 1 spinner, 2 up-posts
  • Custom Sonic, Amy Rose, and Dr. Eggman sculptures; Chaos Emerald inserts; micro-LED rings
  • 27" LCD, 2,000+ individually controlled RGB LEDs, RGB action button
  • 9-song licensed soundtrack (Slash guitar solos), voice callouts from the official Sonic cast
  • Wi-Fi, Bluetooth audio, 8" subwoofer, JJP high-score player camera, stainless steel ramps

Arcade Edition — $9,999

Sonic Ae

  • Green Hill Zone artwork, black armor, standard glass
  • No topper, no shaker, not numbered

Special Edition — $12,000 (adds over Arcade)

  • Green Hill Zone Battle RadCal artwork, "Sonic Blue" powder-coated armor
  • Dual-layer acrylic battle topper with LEDs
  • Sculpted micro-LED rings, shaker motor, JJP Invisiglass, external volume control
  • Individually numbered plaque

Collector's Edition — $15,000 (adds over Special)

Sonic Ce

  • "Sonic Showdown" super-sparkle RadCal artwork, gold-sparkle playfield and plastics
  • Sonic vs. Dr. Eggman mechanical battle topper with super-wide LCD
  • "Knuckles Red" metallic laser-cut armor, super-sparkle apron decal
  • Gold accents throughout: wireform ramps, ring shooter knob, micro-LED rings
  • External LED lighting package, rules flowchart poster
  • Individually numbered plaque + Guarnieri/Ritchie signature card

Notable Features

Sonic Ce Game Gallery 17

JJP built the machine around Sonic's signature speed. The marquee mechanics:

  • Spin-Dash accelerator — charge the flippers and hit the RGB action button to unleash Sonic's Spin Dash, firing the ball through a 360-degree accelerator loop. The "gotta go fast" gimmick, made physical.
  • Seven zones into boss battles — Green Hill, Chemical Plant, Seaside Hill, Sky Sanctuary, Speed Highway, City Escape, and Rooftop Run, each building to a boss fight with Dr. Eggman.
  • Interactive Dr. Eggman — an animatronic Eggman bash toy is the playfield's centerpiece. On the Collector's Edition, a Sonic vs. Dr. Eggman mechanical battle topper adds rotating sculptures and a super-wide LCD above the backbox.
  • 6-ball Chaos Emerald multiball — collect the Chaos Emeralds (custom RGB inserts) to build toward a six-ball multiball.
  • The shot hardware — a "Superconducting" Battle Zone magnet, a Bash-Dash captive ball lock, a Total-Control inline 3-bank drop-target lock, a magnetic accelerator loop ramp, and a polycarbonate upper playfield, plus nine stand-up targets, two spring targets, a spinner, and four full-size flippers.
  • Sound and lights — the Sonic Generations soundtrack with Slash solos, 5,000-plus voice callouts from the official Sonic cast (Roger Craig Smith as Sonic, plus Tails, Knuckles, Amy, and Eggman), and 2,000-plus individually controlled RGB LEDs reacting to play.

The populated playfields bear out what the leaked whitewood only hinted at: classic Ritchie flow, shots fanning open from the flippers, with the seven zones laid out as a vertical ladder up the middle.

Rules & Gameplay

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Media

Flyers and Images

Arcade Edition Flyer

Special Edition Flyer

Collectors Edition Flyer

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Colin Alsheimer
Colin Alsheimer

Colin is the chief pixel pusher at Kineticist. He's a lifetime gamer who became enamored with pinball after taking in a family copy of the 1979 classic Joker Poker (the EM version). Since then he's bought, sold and repaired many machines, competed in all kinds of tournaments, and contributes to This Week in Pinball, the New England Pinball League, and Pin-Masters of New England. Previously, Colin spent over a decade working in marketing for agencies and tech startups. He also started and ran a music blog, happy hour website, and wrote a regular craft beer review column for Central Track in Dallas. Once aspired to be an artsy film director.

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