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Game Info

Rules

FLASHMAN Instructions 

  • The center targets, when dropped, score 10,000 points and light the banner indicator. 
  • When lit, the banner prepares 2x, 3x, 5x, and 10x multipliers for the target that’s illuminated. 
  • The “batting” feature (flipper action), when the ball passes through the ramp for an “EXTRA BALL” and the target is lit, awards an extra ball. 
  • At 100,000 points, a credit is awarded for the game. 
  • Accumulate bonus to record A and B in combination at the end of the ball.

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