
- 7
- Games
- 1995
- First game
Louis Koziarz is a pinball programmer and designer best known for his work at Williams Electronics in the 1990s and subsequently with Pat Lawlor Design (PLD) for Stern Pinball. At Williams, Koziarz contributed to several significant…
Read the full bioGames

Nascar
20053 ratings so farSternAlso Design

Ripley's Believe It or Not!
20043 ratings so farSternAlso Design

RollerCoaster Tycoon
20022 ratings so farStern
Monopoly
20013 ratings so farStern
No Good Gofers
19974 ratings so farWilliamsAlso Design

Tales of the Arabian Nights
199692/100 · 7 ratingsWilliams
Jack•Bot
19952 ratings so farWilliams
About
Louis Koziarz is a pinball programmer and designer best known for his work at Williams Electronics in the 1990s and subsequently with Pat Lawlor Design (PLD) for Stern Pinball. At Williams, Koziarz contributed to several significant pinball titles, including “Tales of the Arabian Nights” (1996) as lead software programmer and “No Good Gofers” (1997) as co-designer and software lead. He also helped develop the Pinball 2000 platform, co-authoring a patent aimed at improving serviceability. When Williams closed its pinball division in 1999, Koziarz co-founded PLD with Pat Lawlor and John Krutsch. Through PLD, he continued to develop pinball games for Stern, serving as software lead and sometimes co-designer for titles such as “Monopoly” (2001), “Ripley’s Believe It or Not!” (2004), and “NASCAR/Grand Prix” (2005).
Koziarz’s legacy lies primarily in his technical innovations, his deep rule designs, and his ability to integrate cohesive themes with gameplay. He was instrumental in creating immersive experiences by synchronizing playfield mechanics, artwork, and audio, and he consistently designed rules that balanced complexity with accessibility for casual players. His work has influenced subsequent generations of pinball developers, and many of his games remain well-regarded among collectors and tournament players.
Through collaboration on both hardware and software, Koziarz demonstrated a commitment to modernizing pinball during a period of declining arcade revenue and increasing competition from video games. After his final credited Stern release in 2005, Koziarz gradually stepped away from full-time development but remains a respected figure who occasionally shares behind-the-scenes insights and pinball history with enthusiasts.
Worked with
Original Designs
Credited as the original designer of the game these remakes are based on, not for work on the remake.
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