
- 24
- Games
- 1991
- First game
Scott Slomiany is a highly regarded figure in pinball history, particularly for his pioneering work in dot-matrix display (DMD) animation during the 1990s. After studying art and computer graphics in Chicago, he joined Williams/Bally at…
Read the full bioGames

Twilight Zone
199395/100 · 18 ratingsBally
The Shadow
199494/100 · 10 ratingsBally
The Addams Family
199293/100 · 22 ratingsBally
Star Trek: The Next Generation
199391/100 · 17 ratingsWilliams
Fish Tales
199291/100 · 8 ratingsWilliams
Corvette
199491/100 · 5 ratingsBally
Creature from the Black Lagoon
199291/100 · 13 ratingsBally
The Getaway: High Speed II
199290/100 · 9 ratingsWilliams
Terminator 2: Judgment Day
199186/100 · 8 ratingsWilliams
Indiana Jones: The Pinball Adventure
199386/100 · 13 ratingsWilliams
World Cup Soccer
199486/100 · 15 ratingsBally
Demolition Man
199485/100 · 6 ratingsWilliams
Black Rose
199284/100 · 8 ratingsBally
Revenge From Mars
199980/100 · 12 ratingsBally
Bram Stoker's Dracula
199378/100 · 5 ratingsWilliams
Judge Dredd
19934 ratings so farBally
No Fear: Dangerous Sports
19954 ratings so farWilliamsAlso Design

Road Show
19944 ratings so farWilliams
White Water
19934 ratings so farWilliams
Doctor Who
19923 ratings so farBally
Popeye Saves the Earth
19942 ratings so farBally
The Flintstones
19942 ratings so farWilliams
Dirty Harry
19951 rating so farWilliams
Pinball Circus
1994Bally
About
Scott Slomiany is a highly regarded figure in pinball history, particularly for his pioneering work in dot-matrix display (DMD) animation during the 1990s. After studying art and computer graphics in Chicago, he joined Williams/Bally at the perfect moment: pinball machines were transitioning from basic score displays to sophisticated DMDs capable of showing animated sequences. Slomiany quickly emerged as one of the leading DMD artists, elevating the visual and narrative aspect of pinball through iconic contributions to games such as The Addams Family, Twilight Zone, and Indiana Jones: The Pinball Adventure. His frame-by-frame animations injected humor, cinematic flair, and intuitive storytelling into gameplay, making the DMD a core part of the pinball experience.
Beyond his direct artistic influence, Slomiany also demonstrated leadership and adaptability. He managed experimental projects at Williams, including the Phantom Haus redemption-style game, before playing a key role in the innovative Pinball 2000 platform (Revenge From Mars). When traditional pinball manufacturing ended at Williams, Slomiany successfully transitioned to the casino gaming sector—co-designing award-winning video poker and slot titles, and contributing patented ideas to further integrate the storytelling approach he honed in pinball. Today, his legacy is evident in the way modern pinball machines heavily emphasize display-based storytelling and humorous animations, reflecting the standard he helped establish.
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