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95/100
Fun Score
4
Ratings
164
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White Water Full Tutorial

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Rules

  • Multiball is always a source of good points. The two targets next to No Way Out light locks, lock three balls to start multiball. Jackpot is Insanity Falls.
  • Scoring two or three jackpots on the opening volley for Multiball doubles or triples the jackpot for the rest of the multiball.
  • Shooting blinking orange “hazards” awards solid points. Collecting all lit hazards advances you up the river for increasing value.
  • Spelling R-I-V-E-R at the left bank of standups, multiplies your bonus and all hazards scored. If you have a high river class, hazards can be worth a lot.some text
    • Rolling over a lit inlane spots one letter in R-I-V-E-R. Try to light any inlane you’re about to roll through!
  • Shooting Insanity Falls lights Bigfoot Bluff for a boulder award. The lit boulder award changes by the bumpers. Most significantly, one boulder award grants 5X Playfield for 25 seconds. Running this with a multiball is almost guaranteed to beat any scores which don’t get the same stack.some text
    • Most ROMs (read: all ROMs on games used in competition) cap the multiplier at 5X for multiball jackpots. A 3X multiball jackpot during 5X playfield is usually worth 5X, and not 15X. (It’s still worth a lot.)
  • Other solid boulder awards include Whirlpool Challenge (quick multiball) and Man Overboard (a hurry-up).
  • Completing all of the rafts starts Wet Willie’s, which is very valuable.
  • Forget about getting to the Vacation Jackpot if you’re playing in a tournament.

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White Water tutorial

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