DPP #168 "Stern Dungeon and Dragons media day!"
Interviews, first impressions, and pinball fun! Thanks so much to Brian Eddy, Elizabeth Gieske, George Gomez, Retro Ralph, and Cary Hardy for sharing the mic direct from the streaming players lounge at Stern Pinball! Game was good fun even in early prerelease setup. Can't wait to see how it evolves from here!
Kineticist’s take
D&D media event coverage: gameplay impressions, combat/progression mechanics, and designer interviews.
Synopsis
Don attended Stern's D&D media day event in Chicago, playing all three game variants and conducting interviews with lead designer Brian Eddy, code designer Elizabeth Gieske, and George Gomez. Key discussion points included the party-based combat system with NPC helpers, character progression mechanics, the procedurally generated dungeon system that updates weekly via Insider Connect, the gelatinous cube multiball mechanism, and the extensive 11,000 speech lines focusing on audio cues and story immersion. Don's overall impression was highly positive, emphasizing the game's accessibility and shot variety.
Entities
- Stern Pinball· company
- Dungeons & Dragons: The Tyrant's Eye· game
- Jaws 50th Anniversary· game
- Stranger Things· game
- Venom· game
- Bounty Hunt Multiball· game_mode
- Pinside· organization
- Brian Eddy· person
- Don· person
- Dwight Sullivan· person
- Elizabeth Gieske· person
- George Gomez· person
- Insider Connect· product
