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Triple Drain Pinball Podcast
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Triple Drain Pinball Podcast Ep 15: Tom Has Felt The RUSH

PodcastAnalysis updated 2d ago1 hr 35 min listen
From the creator

Triple Drain Pinball Podcast Episode 15: Tom Has Felt The RUSH Hosts: Joel Engelberth, Tom Graf, & Travis Murie In this episode we discuss Tom's RUSH LE, Weird Al release, some tournament talk...

Highlights

  • Rush LE was delivered to Tom's driveway without advance notice, sitting in 10-degree Wisconsin weather with flurries and box moisture damage
  • Rush has reset/freeze issues related to time machine mode on some units, potentially addressable via SD card image reinstall from Stern website
  • Rush Premium/LE has noticeably easier time machine shot vs Pro due to vertical rubber stoppers instead of round posts, and easier ramp access overall
  • Rush scoop has Cliffy-style metal prong protectors (not previously seen design) that protect edge wear on Premium/LE versions
  • There is a drum bonus exploit in current Rush code where building 300-400M drum bonus multiplier via orbit cycling allows 1.5B scores on ball one, expected to be patched
  • Rush's record collection system carries ball-to-ball, allowing tournament players to spend balls 1-2 preparing modes then ball 3 executing massive scores
  • Rush wizard modes are not yet implemented in current code; Tom reached end of multiball content without finding final mode
  • Multimorphic P3 Weird Al game has 17 songs and is P3's first licensed title
  • Scott Denise composed all background music, transitions, and sound effects on Weird Al P3 game excluding the 17 licensed Weird Al songs themselves
  • Pro vs Premium/LE differences on Rush are among the largest noticeable gap in recent Stern releases, comparable to Godzilla and Stranger Things tier differences

Notable quotes

your game's here in the driveway... It was just sitting in the driveway. Nobody called me. Mind you, it's 10 degrees here in Wisconsin.
Tom Graff
the shots are phenomenal. I think there's not a shot on the game that I don't think is makeable. If you swapped out the music for somebody else, I'm assuming your view of the game would still be very positive.
Tom Graff
one and a half billion on ball one with the drum bonus built up to 300 million or 400 million per shot. It's going to get nerfed.
Travis
the combo system... there is so much freedom and flexibility here to build the potential value of things before you even start them. So it's a constant gamble.
Joel
I was so focused on what potential video game type themes it was going to be... when I initially saw Weird Al, I was like, oh man, like I wanted a video game and that wasn't a video game.
Travis
For a smaller company like P3 to go out and grab a license and find one as recognizable as Weird Al, that's awesome.
Joel
this game is going to be in tournaments a lot in the future. I really do.
Joel
I was kind of trying to work my way through the game until I found out the wizard modes aren't in there. Oh, okay. Yeah. You see that, Joel? That's what happens.
Tom Graff

Entities

  • Stern Pinball· company
  • Rush LE· game
  • Weird Al Museum of Natural Hilarity· game
  • Flippin' Out· organization
  • Loser Kid Podcast· organization
  • Triple Drain Pinball Podcast· organization
  • Carlos Laser Los· person
  • Eric Stone· person
  • Jeff Teolis· person
  • Joel· person
  • Keith Elwin· person
  • Marty· person
  • Raymond Davidson· person
  • Scott Denise· person
  • Timmy· person
  • Tom Graff· person
  • Travis· person
  • Zach and Nicole· person
  • Multimorphic P3· product

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