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Transformers: More Than Meets the Eye Full Tutorial

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Game Info

Design Team

Rules

  • Skill shot – soft plunge to the upper flipper and hit any lit shot. The most valuable skill shot is the space bridge which scores 8M and 10 seconds of ball save.
  • Missions – shoot the Megatron scoop to start a mission selected using the flippers before hitting the scoop. Autobot Run – combo mode. Microbots – ramps / drop target mode. Solar Needle – standups / captive ball mode. Prime Target – left / right ramp mode. Golden Lagoon – shots build spinner mode. Hit Megatron after making enough shots to score the final blow, complete the mission, and enable 2x scoring at any shot while Tech Spec is lit there.
    • Shoot the spinner to collect Energon cubes. Energon makes the next mission easier if the player opts to use one. If they don’t, completing the mission will “rust” the next mission and make it harder to complete but more valuable.
    • One Shall Fall – Play two missions to light the mini-wizard mode. Hit purple shots while avoiding red shots to weaken Megatron’s defenses, then hit the Megatron scoop to score the final blow hurry-up.
  • Dinobot missions – shoot the targets near the left orbit to light the left orbit to start one. Dinobot missions run alongside all other modes. The goal is to hit lit shots to light the left orbit for dino jackpot. War – lit slingshots/bumpers. Island – 2-ball multiball, switches light jackpot. S.O.S. – shot locks in objective, hit that shot repeatedly. Collecting 3 jackpots in any Dinobot mission lights Dinobot Desertion.
  • Transformers Multiball – 6 VUK shots will start multiball. Hit a shot 2 times to light that shot for jackpot (red/white inserts). Having multiple jackpots lit will multiply the next jackpot scored by the number of jackpots available. Score 3 jackpots to light the side ramp super jackpot.
  • Add-a-ball during multiball – shoot the space bridge to add a ball. While the ball is being held there, shoot the captive ball to start 20 seconds of 2x scoring. Playfield X cannot be brought into multiball.
  • Combiner Multiball – shoot the side ramp or collect tech specs to score Combiner parts. Each Combiner has five parts to collect. Once 3 Combiners are completed, shoot the space bridge to start Combiner Multiball. Hold the action button or shoot the spinner to land on a Combiner you’ve completed, then score jackpots at major shots followed by a super jackpot at either upper flipper shot.
  • Inlane side modes – complete the Megatron drop targets, then roll through a lit inlane to light their side mode after hitting that lit inlane 2 times without hitting the lit inlane on the opposite side. Autobot hurry-up starts at the left ramp & lights center spinner, side ramp, and right ramp for one-time hurry-up scores starting at 15M. Starscream frenzy starts at the right orbit and makes all switches worth 100k for 30 seconds.
  • Tech Specs – hit standup targets to light tech specs. There are five colors of tech spec. Collecting 3 of each color will start Tech Spec Mania 3-ball multiball. Tech specs also multiply certain shots after completing missions & advance towards Combiner parts. 15 tech specs lights extra ball.
  • Playfield X – shoot the captive ball to spell BUMBLEBEE and start 2x scoring after enough lit shots have been made. 3x if stacked with the add-a-ball 2x scoring during multiball.
  • Mystery – the only way to relight certain features like playfield X or left outlane ball save. Enough bumper hits will light the space bridge for mystery.
  • Countdown to Extinction – on the last ball, draining down the right outlane will give the player 15 seconds to hit the right ramp and continue the game.
Community rules
  • MISSIONS: Shoot Megatron to begin MISSIONS. Play MISSIONS to light ONE SHALL FALL.

  • TRANSFORMERS MULTIBALL: Shoot OPTIMUS PRIME to light LOCKS. Shoot SCOOP to lock balls.

  • DINOBOT MISSIONS: Shoot GRIMLOCK targets to light DINOBOT MISSION. Shoot GRIMLOCK to start.

  • TECH SPECS: Shoot lit targets to light TECH SPECS on major shots. Collect 3 specs of every color to begin TECH SPEC MANIA.

  • COMBINERS: Shoot the side ramp to collect combiner parts. Collect combiners to light COMBINER MULTIBALL.

  • INLANES: Clear DROP target bank to light inlanes. Rollover lit inlanes to light AUTOBOT HURRY-UP or STARSCREAM FRENZY.

  • ENERGON: Shoot SPINNER to collect ENERGON cubes. Use cubes to ENERGIZE missions. Energized missions are easier but less valuable.

  • COSMIC RUST: Beating a non-energized mission will infect the next mission with COSMIC RUST. Rusted missions are harder but more valuable.

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