"Flipper Fair," released by D. Gottlieb & Co. in October 1961, is a one-player electro-mechanical pinball machine designed by Wayne Neyens with artwork by Roy Parker. With only 1,150 units produced, this machine is an "Add-A-Ball" game, allowing players to extend their play by earning extra balls. The game features two flippers, four pop bumpers, and mechanical backbox animation that adds a unique dynamic to the gameplay. Its carnival theme, complete with a cheerful clown on the backglass, adds to the machine's appeal.
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Quickie Version:
UTAD except when the center stand-up target has matching green and yellow lights, then shoot it.
Go-to Flipper:
Balanced
Risk Index:
Very High
Skillshot(s):
Get any top lane you don’t already have.
Full Rules:
Pretty basic. Color-and-number coded top lanes light the corresponding colored bumpers and upper side lanes beneath when made. The more lit, the better, but you can only get one on the plunge. The primary point-maker here, other than just bumper-love and getting lucky with an up-one-top-lane-down-another bounce off the bumpers, is the center target. The center target is worth 100 points, except when the green and yellow lights below it are on matching values; it then awards an add-a-ball. Each green or yellow bumper you hit raises the light below the center target for that color one notch. Getting them to match and then hitting the target is the only partly skill based play on the game. If you’re looking for a “coin-flip” game against a superior opponent, this is a good one to pick. The other way to add a ball is by completing the 1-2-3-4 lanes.
via Bob's Guide