The Genesis pinball machine, released by Gottlieb in 1986, offers a unique blend of sci-fi and robot-themed gameplay. Designed by John Trudeau, it features intricate artwork by Don Marshall, Ken Hale, and Larry Day, with Ken Hale also handling sound and music​. The game is set in a futuristic lab where players are tasked with assembling a robot by hitting various targets and ramps.
Game type:
Solid State
Display type:
Alphanumeric
Players:
4
4
Concept:
John Trudeau
Design:
Code:
Mechanics/Electronics:
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Animation:
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Sound/Music:
Sound:
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Music:
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Callouts:
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- Collect body parts by shooting the ramps, orbits, and top lanes. Each body part that hasn’t been completed this cycle awards 50k and advances the playfield multiplier by +1x.
- After completing a body part that hasn’t been completed yet, shoot the flashing ramp to lock a ball and then start multiball by plunging the ball. The playfield multiplier is doubled during multiball.
- Complete enough body parts on one ball for extra ball (500k in comp).
- Once all four parts are completed, shoot the lifeforce vari-target strongly to bring the robot to life for 130k, light special, and reset the body part cycle while maintaining the built-up playfield multiplier. Special is worth 500k in comp.
- The vari-target scores up to 40k based on how hard it was hit. It can also spot a body part letter in the one that is closest to completion, if lit via either inlane (1 letter for all parts if they have equal progress).
- Complete the 1-2-3 drop targets from left to right to collect a letter in all body parts.
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