This Week in Pinball
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Multimorphic Announces Weird Al’s Museum of Natural Hilarity!

Published on
February 24, 2022
Updated on
June 2, 2025
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Weird Al’s Museum of Natural Hilarity is the newest creation from Multimorphic!  Below is an in-depth overview of the machine, and a dive into the features and rules – check it out!

Overview of Weird Al's Museum of Natural Hilarity

Colorful pinball machine with musician playing accordion on backglass
Standard Edition
Colorful pinball machine with vibrant artwork and playful design
Limited Edition
Jurassic Park themed pinball machine with dinosaur skeleton on playfield
Standard Edition Playfield
Jurassic Park-themed pinball machine with dinosaur skeleton and colorful playfield
Limited Edition Playfield
Intricate pinball machine with complex urban-themed layout and colorful zones
Colorful logo for Weirdales Museum of Natural Hilarity

Who's Who

Price & Production

Weird Al’s Museum of Natural Hilarity Game Kit: $3000

Base P3 Platform (without a game kit): $8300

227 Limited Edition Packages (available to purchasers of the Game Kit, in order): $1800

The LE Package contains the limited artwork pieces, interactive/moving topper, a printed LE translite signed by Al, and various game-specific swag.  None of these items will be purchasable separately.

CLICK HERE TO BUY!

Features

  • 17 classic Weird Al songs:
  • Amish Paradise
  • Dare to be Stupid
  • Fun Zone
  • Germs
  • Hardware Store
  • Harvey the Wonder Hamster
  • I’ll Sue Ya
  • Like a Surgeon
  • Mission Statement
  • My Bologna
  • Sports Song
  • Traffic Jam
  • UHF
  • Weasel Stomping Day
  • White and Nerdy
  • Word Crimes
  • You Make Me
  • Over 2,000 voice callouts from Weird Al
Weird Al's Museum of Natural Hilarity pinball machine with colorful design
  • 7 ball-launch destinations
  • 5 flippers
Pinball machine playfield with atom icon, halls, and supplies closet
  • Interactive and spinning hamster wheel / ball lock
Hamster running on wheel in complex, colorful mechanical setup with graphic design
Mechanical device with metal cage, electrical components, and high-voltage warning
  • Interactive and swiveling UHF camera / ball lock
Vintage blue electronic device with red signal light, labeled UHF 62
Blue vintage UHF 62 device with red signal light and mechanical components
  • Upper playfield with 2 entrances, a mini-loop, 3 targets, and a shot to the UHF camera
Miniature cafe setup with interactive sandwich-making station and playful signs

3 Ramps:

  • Left ramp – shootable from 4 different flippers
  • Right lift ramp w/ 6 possible destinations and a magnet diverter/accelerator
  • Spiral lift ramp
Pinball machine with colorful checkered playfield and Sports & Leisure logo
Medical laboratory equipment with UHF 62 machine and technical components
  • Outer loop
  • Mini loop
  • 2 Side loops for figure-8 squeezebox combos
  • 3 Pop bumpers
  • 2 Magnet diverters
Complex electronic device with intricate wiring and colorful circuit components
  • 5 Shot path diverters
  • 2 Static scoops (ticket counter and supplies closet)
Close-up of a pinball machine playfield with colorful grid design
  • VIP ticket counter entrance
  • Moving Harvey scoops
  • Cross-playfield ramp return
  • RGB-lit drop target
Detailed pinball machine playfield with colorful graphics and mechanical components
  • 10 Standup Targets
Board game with statue, colorful grid, and mechanical equipment
  • Full RGB lighting

Rules & Code

NOTE: Subject to change.

The Museum of Natural Hilarity is a fantastical museum with exhibits and items that connect players to the Weird Al’s songs and his hilarious and descriptive song lyrics! Weird Al acts as the museum curator, welcoming players and guiding them through the museum.

Pinball machine with Jurassic Park-themed Great Hall design and score display

Exhibit Halls

All balls begin in the museum lobby with Al’s instrumental song Fun Zone playing. There players can visit each of the 5 exhibit halls (listed below) and then go to the ticket counter (scoop behind the drop target) to select between the two available song modes for that exhibit. Alternatively, the player can shoot the V, I, and P targets to raise the two center scoops that represent a VIP ticket counter. From there, the player can choose any of the 10 exhibit hall song modes.

Pinball machine screen showing Hall of Health & Medicine exhibit selection
Table mapping Weird Al Yankovic song halls and hall shots

Song Modes

Upon selecting a song mode, theatre-style curtains close on the screen. When they reopen, the scene has changed to an immersive environment specific to the chosen song. Each song mode has a unique set of rules that connects physical shots on the playfield with the lyrics of the song. After completing a certain number of shots, the ticket counter shot becomes available to exit back to the lobby, or the player can continue progressing in the mode until the full song plays.

Pinball machine playfield with Chore Chorin theme and hot dog illustration
Halfpots pinball machine with colorful board and dinosaur skeleton display
Pinball machine with scientific germ probing game statistics display
Hospital-themed pinball machine with patient score and medical equipment
Football-themed pinball machine with scoreboard showing close game

When back in the lobby, the player can activate the right lift ramp and spiral lift ramp for access to the mezzanine (upper playfield) by rolling over the “meal ticket” inlane icon. The main feature of the mezzanine is the “food court”, where the player can shoot the “Just” “Eat It” targets to collect food items to light My Bologna and the mezzanine loop to collect spatulas to enable a one-time use outlane ball save rollover target.

Little Hungry One Cafe with build-your-own sandwich station

My Bologna is a mode that has the player building bologna sandwiches via mezzanine loops and targets.

Multiballs

There are 3 stackable multiball song modes that work as follows:

  • Hardware Store: Hitting the side targets represents items being broken in the museum. After breaking 27 items, the rear hole through the pop bumpers lights for Hardware Store Multiball, during which the player collects tools and helps repair the halls.
Colorful Hardware Store pinball machine playfield with flippers and targets
  • Dare To Be Stupid Multiball: Hitting the Harvey standup target causes Harvey to periodically poke his head up (represented by one of the P3 platform’s scoops opening) while the song Harvey the Wonder Hamster plays. Shooting the scoop lights the hamster wheel for a Harvey Lock. Shooting the hamster wheel via the right ramp or spiral ramp locks a ball for DTBS Multiball. DTBS Multiball is essentially a game within a game, where the player can shoot the mini loop shots to spin the wheel, and item selected will do one of a number of things, including change the jackpot shots, change how the flippers work, award a gift, etc.
Colorful pinball machine with "Dare to Be Stupid" title and playfield
  • UHF Multiball: Hitting the camera standup targets lights the camera lock. Then shooting the camera lock with the upper flipper locks a ball in the camera. Locking 3 balls in the camera starts UHF Multiball, where your goal is of course to save the station!

Mini Wizard Mode

You Make Me is a mini-wizard mode that becomes available after playing at least one song mode in each exhibit hall.

Wizard Mode

After playing all song modes, Running With Scissors lights for a final trip back through the museum where the player relives all of the hilarity within.

Trailer & Feature Videos