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Wedgehead Pinball Podcast

Episode 13 - Superpins

Podcast

Wedgehead Pinball Podcast

51 min

Summary

Deep dive into Williams Super Pins era (1993-94) with design analysis and operator insights.

Wedgehead Pinball Podcast 13 provides an in-depth discussion of Williams 'Super Pins' wide-body machines from 1993-1994. The hosts (Alan, Alex, and Christopher Rhodes) review each game in the lineup: Twilight Zone, Indiana Jones, Judge Dredd, Star Trek: The Next Generation, and Popeye Saves the Earth: discussing design, mechanics, themes, code quality, and operator/player experience. The episode blends technical analysis with operator perspective and community lore.

Highlights

  • Twilight Zone was the first Super Pin released and the only one without the upgraded DCS sound system used in all subsequent Super Pins
  • Pat Lawlor is the only Williams designer who got to make two Super Pins (Twilight Zone and one other)
  • The Addams Family sold 21,270 units and is the best-selling pinball game of all time
  • Twilight Zone is the number one rated game on IPDB of all time
  • Indiana Jones sold 12,716 units and is Mark Ritchie second best-selling game after Fishtails (13,640 units)
  • Judge Dredd had a spinning disc 'Dead World' mechanic that was disabled in final production but only worked in prototypes
  • Star Trek: The Next Generation was the first game where Steve Ritchie introduced the hyperloop/warp ramp layout pattern
  • Popeye Saves the Earth only sold 4,217 units and was forced on distributors as a bundle requirement to get Mortal Kombat arcade cabinets
  • Star Trek: The Next Generation was available for $3,000-$4,000 used in the Midwest when this podcast was made, significantly cheaper than Twilight Zone or Indiana Jones

In this episode

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