Takes
Game Info
Design Team
Rules
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In a competitive setting, the safety of the left orbit makes it a go-to shot at all times. Use it often to spell THEATRE to advance the base bonus and qualify hurry-ups, as well as a way to get back to the top lanes for bonus multipliers.
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If you’re looking for game progress, you can qualify Grand Finale wizard mode by lighting the four diamonds near the flippers: Theatre, Multiball, Midnight, and Illusions.
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For the Theatre diamond, shoot the left orbit 7 times to spell THEATRE and start a Theatre Hurry-up. You do not need to collect the hurry-up.
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For the Multiball diamond, shoot the center or right ramp when lit for Spell Magic to earn letters. Spelling MAGIC lights locks at the center loop. Lock 2 balls, then shoot the magnet on the trunk to start Magic Multiball. In multiball, bash on the trunk to open it for Jackpot; most other shots raise the Jackpot.
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For the Midnight diamond, reach Midnight by advancing the clock 12 times. Clock advances are earned with any right orbit shot or on captive ball skill shots.
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For the Illusions diamond, play all 8 main modes. To start a mode, shoot the blank face of the trunk 3 times, then shoot inside.
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Bashing the captive ball during non-mode single-ball play qualifies the Vanish lock on the left orbit. The Vanish lock can be added to Magic Multiball for a 4-ball round, or it can be released on its own at the right orbit to start Tiger Saw Multiball where the captive ball scores a progressive jackpot.
Flyers & Promo Media
Community Photos
Tutorial Video
Theatre of Magic tutorial










