The 1975 Gottlieb Atlantis pinball machine is an electro-mechanical game featuring a unique undersea theme. Designed by Jeff Brenner with artwork by Gordon Morison, the game includes a captivating sea green playfield adorned with Neptune and aquatic life.
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Quickie Version:
Shoot the drop targets on the left in pairs. If you can nudge the ball into a lit number lane, do so, but shooting the right-side waterfall lanes for the numbers is optional.
Go-to Flipper:
Right
Risk Index:
Very High; watch the exit from the bottom right of the waterfall lanes and note if there is rubber on the lowermost post or not. Stay alert if the ball exits the waterfall lanes before getting to the bottom, too.
Skillshot(s):
Plunge the lit yellow lane. The lane changes with top slingshot hits, so allow for and count your bounces!
Full Rules:
The right flipper has up-and-outlane risk. Don’t make the mistake of holding the right flipper up when the ball is coming fast towards it and having the ball roll up and out the right side. Hit drop targets in pairs [5000 vs. 500], shoot lit yellow lanes when handy [3000 vs. 500] and targets [3000 vs. 500]. The 1-9 sequence is not worth special effort; you need to collect each number to light the next number for 3000. If the ball is draining out the left side and the 5 lane is lit, try to make sure it goes there rather than into the far left outlane. I try to just shoot drops all day and ignore the sequence. If I get some numbers, fine, but I’d rather backhand or bank the ball off of the bumpers into the drop targets than go for the plinko lanes since you’ve got that right outlane risk. If the Atlantis you’re playing is one where the balls tend to come out of the plinko lanes to the center of the machine before reaching the bottom lanes, then it may be safer to shoot for them [depending on just where and how the ball comes out to the center].
via Bob's Guide