Magic City and Magic Town are two classic electro-mechanical pinball machines produced by Williams in 1967, designed by Norm Clark with artwork by George Molentin. While Magic City was the replay version, Magic Town was the add-a-ball variant. Both machines share a vibrant, city-themed playfield, with imagery showcasing Chicago's LaSalle Street and the Space Needle in Seattle.
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Magic Town
Quickie Version:
UTAD, but be sure to get all of the MAGIC letters and, once lit, shoot the center star target along the way.
Go-to Flipper:
Balanced
Risk Index:
Very High
Full Rules:
This is the add-a-ball version of Magic City. They didn’t even bother to change the letters from “CITY” to “TOWN” on the playfield. While I don’t think much of this game, I have seen it used in competition a few times, so here’s a quick summary. Skill Shot is to hit the top “advance and on bumpers” rollover, then drop down into the lane for a M-A-G-I-C letter you don’t yet have. Then it’s UTAD; you want to try to nudge the ball off the top of the three upper bumpers so that it goes up one of the MAGIC letters and then down another one. There are two reasons for this: first, those magic lanes are worth 100 points each, the highest value on the game. Second, once you finish MAGIC, you want to hit the center standup target to get the star. Getting the star lights the upper blue bumper for 100, which then becomes your top UTAD goal. You can try shooting at the center target right away to advance your magic letters towards the star, but rebounds and misses can be dangerous; exercise caution on that approach. C-I-T-Y is useless other than for replays and extra balls, which will be turned off.
via Bob's Guide
Magic City
Quickie Version:
UTAD, but be sure to get all of the MAGIC letters and, once lit, shoot the center star target along the way.
Go-to Flipper:
Balanced
Risk Index:
Very High
Full Rules:
While I don’t think much of this game, I have seen it used in competition a few times, so here’s a quick summary. Skill Shot is to hit the top “advance and on bumpers” rollover, then drop down into the lane for a M-A-G-I-C letter you don’t yet have. Then it’s UTAD; you want to try to nudge the ball off the top of the three upper bumpers so that it goes up one of the MAGIC letters and then down another one. There are two reasons for this: first, those magic lanes are worth 100 points each, the highest value on the game. Second, once you finish MAGIC, you want to hit the center standup target to get the star. Getting the star lights the upper blue bumper for 100, which then becomes your top UTAD goal. You can try shooting at the center target right away to advance your magic letters towards the star, but rebounds and misses can be dangerous; exercise caution on that approach. C-I-T-Y is useless other than for replays and extra balls, which will be turned off.
via Bob's Guide