The Metallica pinball machine by Stern, released in 2013, is a tribute to the legendary rock band Metallica. Designed by John Borg, this pinball machine features Metallica songs including "Master of Puppets," "One," "Fade to Black," and "Enter Sandman," creating an immersive rock experience​.
Metallica is a pinball machine manufactured by Stern Pinball Inc. in 2012. Design by John Borg. Art by Donny Gillies (Dirty Donny). Code by Lyman F. Sheats Jr.. Music by Vince Pontarelli. Animation by Mark Galvez.
Game type:
Solid State
Display type:
DMD
Players:
4
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- There are four major multiballs: Electric Chair, Snake, Coffin, and Grave Marker - each of which is started by shooting the corresponding feature enough times.
- The rules between the four multiballs are very similar but typically involve shooting flashing shots for jackpots, followed by the item that started it (such as the Electric Chair during Electric Chair Multiball) for super jackpots.
- Most players either go for Electric Chair or Grave Marker, as Snake and Coffin are significantly harder to start. Electric Chair Multiball requires more hits straight up the middle, but Grave Marker Multiball requires clearing the inline drops (and hitting the Grave Marker at the back) in a single ball in order to start it.
- During multiball, complete the four “pick” standup targets to light the Snake for 20 seconds of double scoring, plus an add-a-ball (if you haven’t already added a ball this multiball).
- Each hit to the Electric Chair awards an Electric Chair. The same goes for Snakes, Coffins, and Grave Markers (at their corresponding shots). Collecting 12 of each will light a mini-wizard mode called Crank It Up at the Scoop.
- Shooting a major shot will move the “spider” insert there. Hitting the Electric Chair, Snake, or Grave Marker will then light a corresponding insert at that shot; all shots made there for the rest of the ball will spot one of those items for Crank It Up.
- Lighting a shot for all three possible inserts will start a hurry-up (collected at the Coffin) the next time you hit that shot. Collecting a hurry-up will lock in all three inserts on that shot until all five hurry-ups are collected (which starts a separate mode).
- Ramp shots add letters to M-E-T-A-L-L-I-C-A. Completing it starts Lady Justice, a mode that awards you points for alternating ramps repeatedly.
- Hitting the FUEL targets on the left will light 2X playfield, starting at the dead-end shot on the far left side. When stacked with 2X scoring during multiball, all scores will be quadrupled.
- When playing Crank It Up, For Whom the Bell Tolls is the best mode on the Pro (shoot all shots three times each to win), and Fade to Black is just as viable on the Premium (shoot spinners repeatedly).
- Hitting all four items during Crank It Up will allow you to “escape” your mode, collecting a jackpot worth roughly the sum of the mode up to that point - if you want to end it early. You can also score the jackpot by completing the mode.
- Play all four Crank It Up rounds to reach the final wizard mode, End of the Line (which is extremely hard to do).
Gameplay Discussion & History
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