The Walking Dead Photos

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The Walking Dead

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Average fun score:
62
Total ratings:
9

The Walking Dead Game Info

"The Walking Dead" pinball machine by Stern, released in 2014, immerses players in the world of the popular TV series.

Primary manufacturer:
Stern Pinball Inc.
Year:
2014
OPDB Group ID:
5nz5
Remake manufacturer:
Other manufacturer:

The Walking Dead Design Team

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The Walking Dead Rules

How to Play The Walking Dead

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  • Play with intent and keep control as best as you can. The Walking Dead is very rewarding to precise play – flailing around will not get you very far.
  • There are two “easy” multiballs available:
    • Prison is started by bashing the prison up the middle to spell PRISON, then shooting all other major shots. During prison multiball, alternate between major playfield shots and the Prison again.
    • Well Walker is started by bashing the Well Walker a whole bunch. During Well Walker multiball, hitting enough switches lights a jackpot at the Well Walker.
    • These two multiballs cannot be stacked with one another and do not have add-a-balls, but are worth decent value and provide some safety.
  • Clearing the drops on the left side of the playfield lights modes at the five major shots:
    • Barn and Riot are both “shoot one shot all day” and are good multiball picks.
    • CDC has you loop the left ramp a whole bunch, then shoot other shots, then back to the left ramp. Can be absurdly valuable if you prolong it long enough (read: loop the left ramp a lot, then shoot everything but the left ramp a lot, then hit the left ramp again). It’s the best mode for single-ball play by a pretty considerable margin.
    • Tunnel and Arena are both similar to CDC, but are worth far fewer points and are trickier to start.
    • Note that you can—and should—light and start modes during multiballs, and vice versa.
  • Clearing the drops also spots one of the three Supplies listed on the side of the playfield. Getting all three solidly lit lights Blood Bath, a switch frenzy multiball, which is very lucrative. The lit supply will rove so long as all three drops are up – time your shot to lock in a supply you haven’t already gotten yet.
  • Shooting Walkers around the playfield will light or increase a shot multiplier available on the inlanes. Use this wisely—most shots are worth decent points, but some are extremely lucrative. Multiplying a high-value shot—such as a multiball super or CDC completion shot—can be game-clinching.
  • Shoot the tower (inner left loop) enough times to light & start a 2X playfield multiplier, best used for multiballs.
  • Playing modes & multiballs well will light Multi-Kills, indicated by yellow inserts at assorted shots. These points can add up quickly!

The Walking Dead Videos