Miss-O / Cue-T

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Miss-O / Cue-T Game Info

Miss-O (1969) and Cue-T (1968) are electro-mechanical pinball machines produced by Williams Electronic Games Inc. Both share a billiards theme and a similar playfield layout designed by Norm Clark with artwork by Christian Marche. Miss-O is the replay version, while Cue-T is the add-a-ball variant.

Miss-O / Cue-T is a pinball machine manufactured by Williams Electronic Games Inc. in 1968.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1968
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
4eqP
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
1

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Miss-O / Cue-T Photos

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Miss-O / Cue-T Design Team

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Miss-O / Cue-T Rules

Miss-O

Quickie Version:

UTAD

Go-to Flipper:

Balanced

Risk Index:

Very High

Full Rules:

Skill Shot is the center lane for 200 points. While the ball is up in the bumpers, try to nudge it into hitting the top left “A” and top right “D” yellow standup targets to light the bumpers. After that, shoot the center horseshoe shot [500 points] when you can, go up top when you can’t. The horseshoe shot is pretty narrow, so if you’re not sure you’re accurate enough, stick with UTAD. Likewise, if the feed when the ball comes out of the horseshoe is bad, avoid it. Balls can and do sometimes come back up into play after dropping into the zone around the bottom center bumper. Try not to flip when the ball is in there unless the ball is clearly above the edge of the flipper [in the unpainted wood area]. If you flip at the wrong time, the ball can drain under the flipper for zero points. If it drains down one of the three center lanes [ideally the middle one], at least you’ll get points. The “mystery shot” saucer advances randomly between 1 and 5 balls.

via Bob's Guide

How to Play Miss-O / Cue-T

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Miss-O / Cue-T Gameplay Video

Gameplay Discussion & History

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