The Orbit and Outer Space pinball machines, released by Gottlieb in 1971, are nearly identical except for the number of players: Orbit supports four players, while Outer Space is a two-player version. Both games share the same playfield design, featuring three pop bumpers, a vari-target, a spinner, and two flippers. These machines focus on a space theme and were designed by Ed Krynski with artwork by Gordon Morison.
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Outer Space
Quickie Version:
Shoot the spinner on the right and the vari-target on the left to increase bonus, then try to go through the top right gate to collect it; repeat.
Go-to Flipper:
Left
Risk Index:
High
Full Rules:
This is the 2-player version of Orbit. The Skill Shot is to plunge the advance bonus lane, the center of the three at the top left. Just watch out, on some games the ball may then go SDTM. Strategy is three-fold: one is hitting the vari-target, which advances bonus and scores points; the further back you push it, the better, up to 5000 plus five advances. See where the ball rebounds after you hit this; you may be able to get the ball back to a cradle on the left flipper after your shot. Second is shooting the right side spinner, which also advances the bonus and is usually a safer shot than the vari-target when you miss. Third is towards the upper always-open gate, good for 3000 and a free plunge. There’s also a lower gate, opened when the ball goes through the left return lane, so nudge the ball into that when you can. Shots through the upper gate will close the lower gate if it’s open. Bonus maxes out at 10,000 and is doubled on the last ball. Ignore the 500-point lanes and standup targets.
via Bob's Guide
Orbit
Quickie Version:
Shoot the spinner on the right and the vari-target on the left to increase bonus, then try to go through the top right gate to collect it; repeat.
Go-to Flipper:
Left
Risk Index:
High
Shots to Master:
Spinner, vari-target.
Full Rules:
You may have seen its solid state younger brother, Super Orbit, in a tournament, but the original Orbit has pretty much the same rules as junior, just one less scoring digit. He’s the scoop. The Skill Shot is to plunge the advance bonus lane, the center of the three at the top left. Just watch out, on some games the ball may then go SDTM. Strategy is three-fold: one is hitting the vari-target, which advances bonus and scores points; the further back you push it, the better, up to 5000 plus five advances. See where the ball rebounds after you hit this; you may be able to get the ball back to a cradle on the left flipper after your shot. Second is shooting the right side spinner, which also advances the bonus and is usually a safer shot than the vari-target when you miss. Third is towards the upper always-open gate, good for 3000 and a free plunge. There’s also a lower gate, opened when the ball goes through the left return lane, so nudge the ball into that when you can. Shots through the upper gate will close the lower gate if it’s open. Bonus maxes out at 10,000 and is doubled on the last ball. Ignore the 500-point lanes and standup targets.
via Bob's Guide