Out of Sight / Far Out

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Out of Sight / Far Out Game Info

"Out of Sight," released by Gottlieb in December 1974, is a two-player electro-mechanical pinball machine designed by Ed Krynski with artwork by Gordon Morison. This psychedelic-themed game features two flippers, three pop bumpers, two slingshots, and two banks of five drop targets each. 

Out of Sight / Far Out is a pinball machine manufactured by D. Gottlieb & Co. in 1974. Design by Ed Krynski. Art by Gordon Morison.
Primary manufacturer:
D. Gottlieb & Co.
Year:
1974
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
5zQO
Remake manufacturer:
Other manufacturer:
Tags:
No items found.
Game type:
Electro-Mechanical
Display type:
Reels
Players:
4

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Out of Sight / Far Out Photos

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Flyers & Promo Media

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Out of Sight / Far Out Design Team

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Out of Sight / Far Out Rules

Far Out

Quickie Version:

Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.

Go-to Flipper:

Balanced

Risk Index:

High

Skillshot(s):

Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].

Full Rules:

Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].

via Bob's Guide

Out of Sight

Quickie Version:

Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.

Go-to Flipper:

Balanced

Risk Index:

Very High

Skillshot(s):

Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].

Full Rules:

This is the 2-player version of Far Out. Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].

via Bob's Guide

How to Play Out of Sight / Far Out

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Out of Sight / Far Out Gameplay Video

Gameplay Discussion & History

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