This Week in Pinball
Weekly pinball news and features, plus a few other things. Join for free.
Prison: Shoot the Prison doors to advance P-R-I-S-O-N. Completing Prison will open the doors. Defeat the Prison Walker inside to start Prison Multiball.
Walkers: Kill Walkers and don’t get bit! A counter above the flippers keeps track of your Walker Kills. Kill enough Walkers to light an extra ball and Last Man Standing.
Supplies: Complete the supply drop targets to light a Dead Feature and collect the lit supply. Completing the supply drop targets during a Dead Feature will extend its time. Collecting enough supplies will load your CROSSBOW or light BLOOD BATH.
Crossbow: Shooting the right ramp when lit will direct the ball to the Crossbow. Use the action button to aim and fire the Crossbow at your shot of choice.
Combos: After completing a main shot, one of the arrow inserts will light for a short time. Shoot that shot for a combo bonus.
Woodbury: Collect all the heads in the Governor’s fish tank to light Woodbury. Knock down the drop target blocking the entrance to Woodbury to access it. Plunge to select an award.
Well Walker: Advance W-E-L-L by shooting the Well Walker. Complete the Well to start Well Walker Multiball.
Multi-Kill: Completing any of the Dead Features lights a Multi-Kill. Complete all the Multi-Kill features to light Horde at Woodbury.
Tower: Shooting the two Prison Targets will light the Tower Target shot. Hit the Tower Target to start 2X scoring. Align 2X scoring with a Multiball or Dead Feature and score big points.
Bicycle Girl: Shooting the left ramp when lit will open the ramp to access the Bicycle Girl. Shoot the Bicycle Girl to collect the Jackpot Countdown Bonus.















