Triple Strike

0
Fun rating logged.
Oops! Something went wrong while submitting the form.
Average fun score:
0
Total ratings:
0

Triple Strike Game Info

"Triple Strike," released by Williams Electronic Games Inc. in August 1975, is an electro-mechanical pinball machine with a bowling theme. Designed by Steve Kordek with artwork by Christian Marche, the game is known for its layout that mimics a bowling alley, featuring two flippers, one pop bumper, two slingshots, four drop targets, and an array of ten rollover buttons arranged like bowling pins.

Triple Strike is a pinball machine manufactured by Williams Electronic Games Inc. in 1975. Concept by Steve Kordek. Design by Steve Kordek. Mechanics by Steve Kordek. Art by Christian Marche.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1975
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
R9YD
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
1

This Week in Pinball

Weekly pinball news and features, plus a few other things. Join for free.

By clicking Sign Up you're confirming that you agree with our Terms and Conditions.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Triple Strike Photos

No items found.

Flyers & Promo Media

No items found.

Triple Strike Design Team

Concept:
Steve Kordek
Design:
Code:
No items found.
Mechanics/Electronics:
Animation:
No items found.
Sound/Music:
No items found.
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.

Triple Strike Rules

Quickie Version:

UTAD.

Go-to Flipper:

Right.

Risk Index:

Very High

Full Rules:

Similar in layout to Triple Action / Star Action, except that here, there’s only an orbit to the top on the left; the right side is closed off. The A-B-C-D oversized drop targets [again like Star Action or Big Ben] are one key; completing them increases the value of the return lanes and the three left orbit rollover buttons from 100 to 1000, and the top saucer from 500 to 5000. This bowling-themed game uses 10 button rollovers for your ten pins. The buttons advance your bonus to a maximum of 39,000. You can hold your bonus as well: if you collect the top saucer three times during a ball, it activates hold bonus. I prefer the UTAD strategy on this game, especially until you have your hold bonus activated. While you can shoot for the A-B-C-D targets, you’ll probably get the A and B eventually via bounces off the bumper from balls coming down from the top of the game, and you may get C and D from ball-saving shots with the flippers. Likewise, shooting the ten rollovers is largely unnecessary since balls falling from above will go over them. I tend to only shoot at rollovers or letters when I just need one or two to finish the set. The huge side outlanes on this game; while there’s plenty of room for the ball to bounce off the side walls into a return lane, those walls may be pretty dead wood now, 40+ years after the game was made. If your walls are dead, you’ll have to bump the game to have a chance to save balls heading out the side. One other thing you can try on this game is shatzing the wide return lanes; with strong enough flippers, you’ll score the return lane and the ball will continue up into the C or D drop target. It’s fun to do, but only worth the risk if the rebound off the C or D proves to be safe.

via Bob's Guide

How to Play Triple Strike

No items found.

Triple Strike Gameplay Video

Gameplay Discussion & History

Mods and Toppers

No items found.