WHO dunnit Photos

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WHO dunnit

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Average fun score:
88
Total ratings:
5

WHO dunnit Game Info

"Who Dunnit," a pinball machine released by Bally in September 1995, offers a unique blend of pinball gameplay with a murder mystery theme set in a 1940s-style casino. Designed by Dwight Sullivan and Barry Oursler, it features artwork by Linda Deal and Paul Barker, and includes immersive animations by Adam Rhine and Brian Morris​​.

Players take on the role of a detective solving five different murder cases, each involving a series of suspects. The game integrates thematic elements such as a slot machine, roulette wheel, and elevator ramp, enhancing the interactive experience.

Primary manufacturer:
Bally Manufacturing Co.
Year:
1995
OPDB Group ID:
50kj
Remake manufacturer:
Other manufacturer:

WHO dunnit Design Team

Concept:
Dwight Sullivan
Mechanics/Electronics:
Sound/Music:
Sound:
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Music:
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Flyers & Promo Media

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WHO dunnit Rules

How to Play WHO dunnit

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  • Skill shot – aim for the flashing letter in TAXI, best ones are A for clue and X for bonus multiplier. There is a super skill shot if you plunge into the left saucer that can be scored repeatedly if you drain the ball thanks to playfield validation.
  • Three steps to solving a case and starting roof multiball: 
  • Interrogate suspects – spell TAXI to collect clues and light the phone for interrogations. The taxi chase light at the inlanes allows orbits to spot TAXI letters.
  • WHO dunnit – after interrogating a suspect, the phone will light to select a suspect. The suspect will always be discussed during the first interrogation unless they talk about someone unrelated to the requested suspect.
  • Catch the killer – select the right suspect to start a chase on the roof. Hit either the right orbit or left orbit (alternate on a timer) to light the phone for 100M hurry-up. Shooting the phone locks this value in as the jackpot for 4-ball roof multiball.
  • Elevator – shoot up or down ramps to access the different floors and the exit ramp to gain their award. After collecting all 10 awards the next elevator exit will start catch the killer. Complete the center target bank (or start roof multiball, or gain a second chance from the slots) to reactivate the elevator.
  • Basement multiball – starts when balls enter the left saucer by accident, or from exiting the basement on elevator, or as a slot award. Elevator, spinner and sewer award jackpots and bumpers increase them.
  • Slot machine – lights when the center targets are completed / the lit outlanes are rolled over (random spins), or when the bumpers are hit (nudges). If only two symbols match then a second chance is given to match the final symbol, which will also relight the elevator.
  • Roulette – lights when the spinner shot is made. Either pass or bet a percentage of your score on the roulette; even if you lose your points you will still increase bonus X. Maximum roulette value is 2.5 billion.
  • Earn equipment by exiting floor 6 on the elevator or completing 2 train combos. Floor 6 defaults to revolver and 2 train combos default to flashlight. Equipment helps progress through the game easier.

WHO dunnit Videos

Mods and Toppers

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