The Person Who Got Me Into Pinball Is Now Doing It for Everyone
Meet the Mayor of Pinball

Every Thursday, I review one machine: its history, designers, mechanics, and how it actually plays. From 70s electromechanical classics and solid-state legends to 90s DMD favorites and ultra-modern Stern or Jersey Jack pins — if it has flippers, it's fair game. Every machine faces the FlipScore: a rigorous 100-point rubric covering Shots, Code & Depth, Theme, Build Quality, and Resale Value. Real history, live gameplay, and an honest verdict. No filler. Whether you grew up sinking quarters into arcades, you're a collector chasing a grail, or an international fan of classic flipperspel, you'll fit right in here. 🔔 New review every Thursday. Subscribe and welcome to the game room!
Meet the Mayor of Pinball
They call it the big show. The major leagues. The Spinner Rippers Championships. This is finals — the end of an eight-week season crowning the champion of Ballers League here in Utah. Brisket, brackets, a giant pizza, and some of the best pinball players in the state handling their balls with the grace of true professionals. It's competitive pinball, played completely straight, and it might be the most ridiculous and wonderful thing you watch today. Not a review this time — just a loving look at what a pinball tournament actually looks like from the inside. Huge thanks to Crystal and Kelly for running the league, and to everyone who brought food, games, and a collection to play on. New to pinball or thinking about your first tournament? Crystal writes Mayor of Pinball, a newsletter all about getting into the hobby without feeling out of place: 🕹️ Find machines and leagues near you: pinballmap.com 🎥 New pinball reviews every Thursday on The Skill Shot.
In 1994, the World Cup came to America for the very first time—and Bally celebrated by building a pinball machine. The team behind it wasn't messing around: designer John Popadiuk, the artist behind some of the most imaginative machines of the era, and Larry DeMar, the legend who co-created the arcade classic Defender. They built World Cup Soccer for a once-in-a-generation moment, and right now—for the first time in 32 years—the World Cup is back on North American soil. In this episode of The Skill Shot, we step up to the pin that captured America's first World Cup: Bally's World Cup Soccer. If you love the new-Stern launch streams on Dead Flip, the reviews and hot takes on Kaneda's Pinball Podcast, or the gameplay and tournament coverage on channels like Buffalo Pinball and This Week in Pinball, this trip back to the WPC golden age is right up your alley. We break down how Bally landed the official FIFA license—right down to the 1994 logo and Striker the mascot—why those callouts are NBA Jam's own Tim Kitzrow losing his mind on every goal, and the deep-cut Mortal Kombat cameo buried so far in the code that most owners have never even seen it. Then we walk the playfield to analyze why World Cup Soccer was built to be fun for every skill level. It's all anchored by one perfect hook: a soccer goal guarded by an articulating goalie that slides back and forth trying to block your shots. We cover the Coin Toss skill shot, the giant spinning rubber soccer ball, the Assist and Free Kick "free shots" on goal, the Magna-Save that turns the drain into a net you have to defend, and the climb up the rank ladder through multiball, the city modes, and the "Final Match" wizard mode in Los Angeles. I step up to the flippers to share the shot geometry, the buy-in system, and what makes this game land for newcomers and league champs alike.
In 1984, Williams Pinball was on the verge of bankruptcy and permanent closure. Then, designer Barry Oursler dropped a machine that didn't just succeed—it single-handedly saved the entire pinball industry. In this episode of The Skill Shot, we step up to a true 1980s arcade savior: Williams' Space Shuttle. If you love watching the greasy, mechanical resurrection logs on **Joe's Classic Video Games**, the loud arcade showcases on **TNT Amusements**, or the classic hunting journeys on channels like **Pinball Shenanigans** and **Rudy's Arcade**, this deep dive into 1984 solid-state history is right up your alley. We break down how this game turned the tides for Williams, selling over 7,000 units when arcades were being completely overrun by video games, and analyze how the center-mounted plastic space shuttle toy and NASA artwork captured the imagination of players worldwide. Then, we walk the playfield to analyze the classic solid-state ruleset. Space Shuttle features an intensely satisfying risk-reward layout centered around spelling S-P-A-C-E and S-H-U-T-T-L-E to unlock the high-scoring multi-ball. I step up to the flippers for a live-narrated gameplay session, sharing the exact shot geometry and strategies required to master the drop targets, avoid the brutal outlanes, and keep your space mission alive. Finally, we run Space Shuttle through the FlipScore—my 100-point rubric checking Shots, Code/Depth, Theme, Build Quality, and Resale Value—to see if this historic 80s masterpiece deserves a prime spot in your game room today. 🎯 Manufacturer: Williams Electronics 🎨 Designer: Barry Oursler 📅 Year: 1984 🔧 System: Williams System 9 🎰 Production: ~7,000 units 💰 Current market: $2,000–$3,500 🏆 FlipScore: 73/100 💬 Did you play Space Shuttle back in the 80s arcades? Let's talk about your favorite memories in the comments!
The Happy Days legal scare, memory drop targets, and the voice that defined an era.
There’s a reason Bally's 1982 Eight Ball Deluxe is still widely considered the absolute pinnacle of early-80s solid-state design. In this episode of The Skill Shot, we step up to the backglass of a true arcade legend to figure out why this classic pool-hall layout remains an addictive masterpiece decades later. We break down the iconic audio package—including that famous, taunting electronic speech ("Shut up and deal!")—and analyze the brilliant geometric symmetry of the playfield. From the inline drop targets to the classic banking shots, this machine is a masterclass in risk-reward rulesets that will ruthlessly punish modern pinball muscle memory. Then, we walk the playfield to map out the optimal strategies for clearing the rack, collecting the deluxe bonuses, and surviving the brutal outlanes. I pull back the plunger for a live-narrated gameplay session to show you exactly how to execute a perfect multi-ball strategy. Finally, we run Eight Ball Deluxe through the FlipScore—my 100-point rubric measuring Shots, Code/Depth, Theme, Build Quality, and Resale Value—to see if this 80s icon belongs in your permanent collection today. 🎯 Manufacturer: Bally Manufacturing 🎨 Designer: Greg Kmiec 📅 Year: 1982 🔧 System: Bally AS-2518-35 🎰 Production: ~8,250 units 💰 Current market: $2,500–$4,000 🏆 FlipScore: 82/100 💬 Is Eight Ball Deluxe the greatest solid-state game ever made? Let's talk in the comments.
A deep dive into Stern's Spider-Man (2007) — the last great machine of pinball's loneliest era.
Before the Marvel Cinematic Universe took over Hollywood, Stern Pinball dropped what might be the greatest comic-book adaptation ever put on three silver balls: the 2007 Spider-Man. In this episode of The Skill Shot, we dig into why this Steve Ritchie masterclass still holds up as a blueprint for modern pinball design. We explore how Stern perfectly captured the energy of the Sam Raimi trilogy, combining incredible voice acting, iconic physical toys (Doc Ock, Green Goblin, Sandman, and Venom), and a flow-heavy layout that rewards pure muscle memory. If you've ever wondered why top players still rank this as a holy grail modern pin, this is the breakdown you need. Whether you follow the modern machine overviews on SDTM Pinball, track the collector market streams on Flip N Out Pinball, or watch the modding guides on channels like Cary Hardy and Stern Pinball, Steve Ritchie’s flow-heavy geometry is legendary. We walk the playfield to analyze the battle modes, the web-slinging combos, and the exact shots that will completely drain your game. I step up to the flippers for a live-narrated gameplay session, showing you how to stack your multiballs and navigate the rules. Finally, we run Spider-Man through the FlipScore — my 100-point rubric assessing Shots, Code/Depth, Theme, Build Quality, and Resale Value — to see if this 2000s icon deserves a permanent spot in your game room today. 🎯 Manufacturer: Stern Pinball 🎨 Designer: Steve Ritchie 📅 Year: 2007 🔧 System: Stern SAM System 🎰 Production: ~3,500 units 💰 Current market: $5,500–$7,500 🏆 FlipScore: 87/100 💬 Where does Stern's Spider-Man rank in your top superhero pins? Let's talk in the comments.
A deep dive into Williams' Black Knight (1980) — the game that taught a flat playfield to stand up.
A 1978 Gottlieb classic, a Ray Harryhausen film, and the corporate deal that quietly invented every Star Wars and Marvel pin that came after.