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Wedgehead Pinball Podcast

Episode 76 - Original Themes

Podcast

Wedgehead Pinball Podcast

1 hr 15 min

Summary

Wedgehead explores why Williams dominated with original themes but modern boutique makers fail at them.

Alan and Alex (Waterboy) discuss the history and modern state of original/unlicensed pinball themes, contrasting the golden era of Williams' acclaimed original-themed machines (High Speed, Pinbot, Funhouse, etc.) with modern boutique manufacturers' struggles to create successful original themes. They argue that 1980s-90s unlicensed games sold massive units and aged better than licensed competitors, but modern original themes fail because manufacturers use them as cost-cutting measures rather than creative necessities.

Highlights

  • Williams stayed away from licensed games during the 1970s while Bally pioneered licensing, and Williams designers took pride in creating original games from scratch
  • High Speed (1986) sold 17,000 units and Getaway (1992) sold over 13,000 units, proving unlicensed themes could be massive commercial hits
  • Best games from the 1990s Williams renaissance were unlicensed originals, and these themes aged better than contemporary licensed competitors
  • Data East and Sega made only licensed games by 1989 and were outsold by Williams despite those licenses
  • Gary Stern becoming the last manufacturer standing after Williams closed shaped the industry toward all-licensed games
  • Modern boutique manufacturers create original themes primarily as cost-cutting measures, not creative necessities
  • Vacation America (2003) flopped not because of the original theme but because the game itself wasn't good

In this episode

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