Takes
Game Info
Remake
Design Team
Rules
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Shooting the Castle all day gives quality points in a pinch. The angle of the drawbridge and gate means it’s not quite as much of a center drain risk as Attack From Mars’ saucer. Destroying Castles gives increasing points starting at 2,000,000, and destroying 2 Castles lights extra ball.
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Shooting a ramp 4 times, either orbit 3 times, or the left Catapult 3 times qualifies a Multiball Madness the first time, or a hurry-up thereafter. Complete as many shots as you can in this way before starting your Multiball Madness so that more shots are more valuable.
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The Castle lock just left of the main door gives a surprisingly lucrative multiball, but is a rather narrow shot. Castle Multiball jackpots are very frequently worth more than Multiball Madness jackpots, but you have to be accurate to nail the 3 or 6 shots required to get there.
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Battle for the Kingdom wizard mode is one of the loftiest goals in pinball, and requires destroying 6 Castles, fully completing all major shots 3 times each, and bashing 10 Trolls. You may want to focus instead on hurry-ups, which stack every time a major shot is completed and can be somewhat easily compounded if you can reach a flow state comboing the ramps and orbits.
Flyers & Promo Media
Community Photos
Tutorial Video
Medieval Madness tutorial
Featured Videos
Medieval Madness video









