Aladdin's Castle

0
Fun rating logged.
Oops! Something went wrong while submitting the form.
Average fun score:
75
Total ratings:
2

Aladdin's Castle Game Info

"Aladdin's Castle," released by Bally in June 1976, features a fantasy theme centered around Aladdin and his magical adventures. Designed by Greg Kmiec and illustrated by Christian Marche, this electro-mechanical pinball machine incorporates a colorful and engaging playfield with three flippers, three pop bumpers, two standup targets, and a unique horseshoe lane. 

Aladdin's Castle is a pinball machine manufactured by Bally Manufacturing Co. in 1976. Design by Greg Kmiec. Art by Christian Marche.
Primary manufacturer:
Bally Manufacturing Co.
Year:
1976
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
5oXq
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
2

This Week in Pinball

Weekly pinball news and features, plus a few other things. Join for free.

By clicking Sign Up you're confirming that you agree with our Terms and Conditions.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Aladdin's Castle Photos

No items found.

Flyers & Promo Media

No items found.

Aladdin's Castle Design Team

Concept:
Design:
Code:
No items found.
Mechanics/Electronics:
No items found.
Animation:
No items found.
Sound/Music:
No items found.
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.

Aladdin's Castle Rules

Quickie Version:

Spinner all day from the left flipper, Aladdin’s Alley horseshoe shot all day from the right flipper.

Go-to Flipper:

Left

Risk Index:

High

Shots to Master:

Spinner

Full Rules:

For the Skill Shot, I prefer the C lane since the bumper below it may kick the ball back up through the lane and give you a chance to nudge it over into the D lane, giving you double bonus right away. The A lane is the riskiest, since balls through it graze the rubber below and go through the gap between the bumpers, sometimes too close to the right outlane. The top A, B, C and D lanes each light star rollovers above and below for advance bonus and 1K. A+B lanes lights the spinner on the right and lights the outlanes to collect the horseshoe value. C+D lanes lights double bonus. All four lanes lights extra ball, if enabled. The Aladdin’s Alley horseshoe shot on left side scores 500 to start; the value increases to 1K after first shot and by 1K per shot thereafter until it reaches 5K. The key feed on this game is how the ball comes out of the horseshoe [how it comes down from the top B-C-D lanes and bumpers is pretty random]. You’ll usually be making the horseshoe clockwise [outside looping to inside], and it should come towards the left flipper, but if it tends to hit the left slingshot or go towards the center drain instead, use caution with this shot. Bonus maxes out at 15,000. [When bonus is over 10,000, one of the 1000 through 5000 lights will be on in addition to the 10,000 light.] Ignore the “300 plus advance bonus” targets - - this is another UTAD game, i.e. shoot the spinner from the left flipper, shoot the Aladdin’s Alley horseshoe from the right flipper.

Via Bob's Guide

How to Play Aladdin's Castle

No items found.

Aladdin's Castle Gameplay Video

Gameplay Discussion & History

Mods and Toppers

No items found.