Fan-Tas-Tic

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Average fun score:
50
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Fan-Tas-Tic Game Info

Fan-Tas-Tic is a pinball machine released by Williams Electronics in September 1972. Designed by Norm Clark with artwork by Christian Marche, this electro-mechanical game is themed around dancing, happiness, and music. The machine features two flippers, four pop bumpers, six rollover buttons, five standup targets, and three kick-out holes, but notably lacks slingshots. One of its unique elements is a captive ball spinner under the playfield and a kickback lane in the left outlane, adding complexity and strategy to the gameplay.

Fan-Tas-Tic is a pinball machine manufactured by Williams Electronic Games Inc. in 1972. Concept by Norm Clark. Design by Norm Clark. Mechanics by Norm Clark. Art by Christian Marche. Animation by Norm Clark.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1972
OPDB Group ID:
48VE
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
4
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Fan-Tas-Tic Photos

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Flyers & Promo Media

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Fan-Tas-Tic Design Team

Concept:
Norm Clark
Design:
Code:
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Mechanics/Electronics:
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Sound/Music:
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Sound:
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Music:
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Callouts:
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Fan-Tas-Tic Rules

Quickie Version:

UTAD.

Go-to Flipper:

Mild bias Right

Risk Index:

High

Full Rules:

Another UTAD game, but I’ll cover the basics. The primary feature is the under-playfield wheel, which scores the value the ball lands in when you shoot into any of the three “spin” saucers, one at the very top, the others on the mid-lower sides. The wheel values are 3000 (2 of these), bonus (2), double bonus, triple bonus, advance bonus to top (10K), open gate (ball return in right outlane), Light A&B lanes (for 3000 per shot) and three “stars” which award an extra ball when you get all three (should be off in competition). There’s a “ball return lane” (kickback) in the left outlane that’s activated by hitting the center stand-up target. Bonus is earned with the two small rollover disks near the top and the two side-of-center stand-up targets. Maximum base bonus is 10K. Bonus, both single, double and triple, is scored by the wheel. Bonus is not collected at the end of the ball, only from the wheel via saucer shots. Bonus resets each ball. The game has one of those nasty center-drain bumper layouts that can eat balls often unless the bumper is very active. If the bumper is weak, try to keep the ball away from it. If the bumper is strong, try to encourage it to pop the ball back up where you can flip it away. You can cradle balls on the flippers and should do so when possible. You can also lose the ball under the flippers if you miss-time a flip when the ball is near the bottom bumper. Optimal strategy is just flip the ball up top all day via the A and B lanes and hope to collect bonus advances, wheel spins and the various awards therefrom, i.e. bonus collections and lighting the A and B lanes. Don’t bother shooting at the three center stand-ups, nor the two side spin saucers. All of those are too risky. I list the flippers as mild bias Right because shots up the left “A” side go up to the top saucer area, while shots up the right “B” side are fed into the top bumpers directly.

via Bob's Guide

How to Play Fan-Tas-Tic

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Fan-Tas-Tic Gameplay Video

Gameplay Discussion & History

Mods and Toppers

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