Takes
Game Info
Design Team
Rules
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The side ramp is always the most important shot on High Speed. If you’re not super comfortable with side ramp shots, use this game to practice them; the left orbit and upper right saucer feed the upper flipper.
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To qualify multiball, complete all of the stoplight targets (first all the greens, then all the yellows, then all the reds), then shoot the side ramp to run the red light. From here, shoot the side ramp again to get away and start multiball, or complete all 9 stoplight targets again in any order to light the Escape at the saucer for an alternate multiball start.
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In multiball, shoot the side ramp to score a jackpot. Only one jackpot is available per multiball. If extra balls are enabled, completing all 9 stoplight targets during multiball lights an extra ball at the upper right saucer.
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Freeways are scored by making two consecutive shots to an orbit, or an inlane -> orbit combo. Freeways score an increasing value, culminating in 100,000 points plus a lit extra ball, and also light the inlanes, the spinners, and Hold Bonus. If the side ramp is inconsistent or unviable for any reason, turn Freeways into your main strategy, especially if you can shatz/alley pass well.
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The left kickback on High Speed gets a lot of use. To relight it, make the lit 1-6 target near the bottom of the table or make a lit inlane; inlanes are lit after making 1 Freeway on a ball.
Flyers & Promo Media
Community Photos
Tutorial Video
High Speed tutorial






