Ranked #61 of all time · ranking score 78.9 · See the list
Game Info
Design Team
How to Play
Where to Play
Documentation
ROM Files
Takes
No takes yet. Write the first take
Ranked #61 of all time · ranking score 78.9 · See the list
No takes yet. Write the first take
The "High Speed" pinball machine by Williams, released in 1986, is a highly influential game designed by Steve Ritchie. The design was inspired by Ritchie's real-life police chase experience, which adds to its authenticity and excitement. This game is notable for its fast-paced gameplay and innovative features, including a red light on top of the backbox that simulates a police chase when players run the red light on the playfield.
The same machine, made under a different name by a different manufacturer: licensed copies, conversion kits, and re-releases.
| Name | Manufacturer | Year |
|---|---|---|
| La Retata | Geiger-Automatenbau GMBH | 1992 |
Learn how to play the 1986 Williams release, High Speed, in our latest tutorial.
Read our full tutorialPrefer a written guide?Pinball Primer (opens in a new tab)
The side ramp is always the most important shot on High Speed. If you’re not super comfortable with side ramp shots, use this game to practice them; the left orbit and upper right saucer feed the upper flipper.
To qualify multiball, complete all of the stoplight targets (first all the greens, then all the yellows, then all the reds), then shoot the side ramp to run the red light. From here, shoot the side ramp again to get away and start multiball, or complete all 9 stoplight targets again in any order to light the Escape at the saucer for an alternate multiball start.
In multiball, shoot the side ramp to score a jackpot. Only one jackpot is available per multiball. If extra balls are enabled, completing all 9 stoplight targets during multiball lights an extra ball at the upper right saucer.
Freeways are scored by making two consecutive shots to an orbit, or an inlane -> orbit combo. Freeways score an increasing value, culminating in 100,000 points plus a lit extra ball, and also light the inlanes, the spinners, and Hold Bonus. If the side ramp is inconsistent or unviable for any reason, turn Freeways into your main strategy, especially if you can shatz/alley pass well.
The left kickback on High Speed gets a lot of use. To relight it, make the lit 1-6 target near the bottom of the table or make a lit inlane; inlanes are lit after making 1 Freeway on a ball.
On the floor at 105 locations
Showing top 20 of 95 locations
Full February 1986 manual with switch matrix table
Adds substitute HV driver board and snubber details
Nova edition with technician bulletin on hide-out ejection
ZIP