95/100
Fun Score
4
Ratings
152
On Location
Takes
No takes yet — be the first.
Game Info
Design Team
Rules
- Multiball is always a source of good points. The two targets next to No Way Out light locks, lock three balls to start multiball. Jackpot is Insanity Falls.
- Scoring two or three jackpots on the opening volley for Multiball doubles or triples the jackpot for the rest of the multiball.
- Shooting blinking orange “hazards” awards solid points. Collecting all lit hazards advances you up the river for increasing value.
- Spelling R-I-V-E-R at the left bank of standups, multiplies your bonus and all hazards scored. If you have a high river class, hazards can be worth a lot.some text
- Rolling over a lit inlane spots one letter in R-I-V-E-R. Try to light any inlane you’re about to roll through!
- Shooting Insanity Falls lights Bigfoot Bluff for a boulder award. The lit boulder award changes by the bumpers. Most significantly, one boulder award grants 5X Playfield for 25 seconds. Running this with a multiball is almost guaranteed to beat any scores which don’t get the same stack.some text
- Most ROMs (read: all ROMs on games used in competition) cap the multiplier at 5X for multiball jackpots. A 3X multiball jackpot during 5X playfield is usually worth 5X, and not 15X. (It’s still worth a lot.)
- Other solid boulder awards include Whirlpool Challenge (quick multiball) and Man Overboard (a hurry-up).
- Completing all of the rafts starts Wet Willie’s, which is very valuable.
- Forget about getting to the Vacation Jackpot if you’re playing in a tournament.
Flyers & Promo Media
Community Photos
Tutorial Video
White Water tutorial









