Barracora

0
Fun rating logged.
Oops! Something went wrong while submitting the form.
Average fun score:
0
Total ratings:
0

Barracora Game Info

The "Barracora" pinball machine, produced by Williams Electronics in 1981, is a solid-state game designed by Barry Oursler, Roger Sharpe, and Steve Epstein. It features artwork by Doug Watson, which draws inspiration from H.R. Giger, known for his work on the film "Alien". The game has a sci-fi and fantasy theme, highlighted by its striking and somewhat controversial backglass art depicting a morphing predatory fish and a model's head​.

Barracora is a pinball machine manufactured by Williams Electronic Games Inc. in 1981. Design by Barry Oursler, Roger Sharpe, Steve Epstein. Art by Doug Watson. Code by Ed Suchocki.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1981
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
Ro7K
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
Alphanumeric
Players:
4

This Week in Pinball

Weekly pinball news and features, plus a few other things. Join for free.

By clicking Sign Up you're confirming that you agree with our Terms and Conditions.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Barracora Photos

No items found.

Flyers & Promo Media

No items found.

Barracora Design Team

Concept:
Mechanics/Electronics:
No items found.
Animation:
No items found.
Sound/Music:
No items found.
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.

Barracora Rules

Quickie Version:

Shoot the Barracora letters in order for each side’s set. B-A-RR on the left, A-C-O-R-A on the right, doing the five on the right first if possible. Once ACORA is done, shoot up the right orbit to the top saucer to lock a ball. Then keep repeating letter shots to get your two 5X multipliers.

Go-to Flipper:

Balanced

Risk Index:

High

Shots to Master:

right orbit to top lock.

Full Rules:

The letter sequences do more than just light locks, they advance two types of bonus multipliers. Each completion of either side advances the regular bonus X. Each pair of completions increases the Super Bonus X. These are multiplicative factors, so you can get anywhere from 2X to 25X bonus. The regular multiplier resets each ball, but the Super multiplier is preserved, so advancing it is huge. Base bonus goes up to 29,000, so a max collect is worth 745,000. Base bonus is advanced 1000 for each lane scored, the three at the top, the two return lanes and the two outlanes. Lane changes are useful here; completing 1-2-3, changed with the right flipper, increases the lower saucer value to 30K, 60K then 90K, while completing 4-5-6, changed with the left flipper, increases the bullseye shot value to 20K, 40K or EB [may be 100K]. The saucer value resets when scored, but not the target value, so the 4-5-6 is the more useful of the two. Both reset each ball. But a ball going through a top lane will score the lowest unscored value, so if you want a 4, 5 or 6, you must get the ball through a lane where you have already collected the 1, 2 or 3 on that cycle. If you work it right, you can score the 4-5-6 with just 4 lanes, by moving which of the 1-2-3 you already have. Completing all six numbers lights the upper saucer for collect bonus, which resets your base bonus when collected; any multipliers are preserved. The center standup targets increase the base value [left] and multiplier [right] for the target bonus in the horseshoe. Don’t bother shooting them intentionally, though, let it happen on its own. If you happen to have the value up high [it maxes out at 10X/25K or 250,000 points], go ahead and take it, otherwise ignore it. It resets when collected unless your multiplier and base value are on the same tier, e.g. 19K and 3X or 25K and 10X, in which case both the base and the multiplier are preserved. It’s possible to get it up to 250K, where it will stay until collected twice or until the end of the ball. Odds are, though, that you’ll collect it accidentally and ruin your chances of getting that far when the ball is bouncing around the bumpers, so don’t focus on it. The locks and multiballs on this game are unique. A ball locked in the upper saucer acts as a ball save unless you start a 3-ball multiball: if you drain before starting multiball, the ball is kicked back into play [and you must re-earn lighting the lock]. A ball locked in the lower saucer will start a 2-ball multiball if there’s no ball in the top one and start a 3-ball multiball if there is. Key feed: the kickout from the 2-ball multiball saucer. Does it come safely to the leftflipper?

via Bob's Guide

How to Play Barracora

No items found.

Barracora Gameplay Video

Gameplay Discussion & History

Mods and Toppers

No items found.

More Williams Electronic Games Inc. Games