"Hoops" is a pinball machine released by D. Gottlieb & Co. in February 1991 with a basketball theme. The game includes two flippers, no ramps, and a three-ball multiball mode, and features an alphanumeric display. Designed by Ray Tanzer with artwork by Constantino Mitchell, David Moore, and Jeanine Mitchell, only 879 units were produced.
Game type:
Solid State
Display type:
Alphanumeric
Players:
4
4
Concept:
Design:
Code:
No items found.
Mechanics/Electronics:
No items found.
Animation:
No items found.
Sound/Music:
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.
This Week in Pinball
Weekly pinball news and features, plus a few other things. Join for free.
- Lock balls by rolling through a lit top lane which cycles with the flippers, then shoot any flashing lock shot. The first multiball of each ball is 2-ball, but subsequent multiballs on the same ball will be 3-ball and require two balls to be locked.
- During multiball, re-lock the balls in the saucers to award a super slam. In 2-ball multiball this is a choice between 1M and 20 basket points, while in 3-ball multiball the choice is between 3M and 50 basket points. Always take the points unless your current basket bonus is sizable.
- Earn baskets by making shots. The top lanes award one basket, the left saucers & fast break loop award 2 baskets, and the right saucer awards 3 baskets. Alley-oops score 10 baskets and can be collected by hitting the captive ball, then shooting the fast break loop to light the right saucer for the award. Alley-oop unlights if any switch that isn’t a bumper is hit.
- Every basket awards 10k points in bonus scored at the end of the final ball of a game.
- Complete SLAM DUNK by hitting all four standup targets and completing the inlanes / outlanes to increase the basket multiplier by +1x for the rest of the ball, to a max of 3x. The basket multiplier does not apply to basket points earned via super slam.
- Start hang time by hitting the blue target near the top lanes. During hang time, all spins add 10k to end-of-ball bonus, and all bumpers add 10k + 1k per each bumper hit to end-of-ball bonus until hang time ends. The value resets when the ball drains.
- Hang time bonus can be collected during a ball by rolling through the right inlane, then shooting the captive ball. Collecting hang time bonus this way does not reset it!
- Light extra ball and special at the hang time target and captive ball respectively by scoring multiples of 40 and 50 baskets respectively. On tournament settings, extra ball and special score 500k.
No items found.