The Stellar Wars pinball machine, manufactured by Williams in 1979, is a widebody game designed by Steve Ritchie. With artwork by Constantino Mitchell and Jeanine Mitchell, it features a striking outer space theme depicted on the backglass and cabinet art.
UTAD.
Balanced
High
One more bonus plus spinner game. Base bonus is built up from all drop targets and lanes, going up to 29K. Bonus multiplier is raised by completing the top 1-2-3-4 lanes, which are not changeable, or completing either STELLAR or WARS. Bonus multiplier goes up to 5X for 145K. Bonus multiplier and partially completed 1-2-3-4 lane sets are held across balls; Stellar Wars letters reset. Completing the upper right drop target 3-bank three times lights the spinners. Shooting at the drops from the flippers is more dangerous than you’d think, though, as rebounds down the middle are not uncommon. Center targets advance the left saucer value, but this is generally not worth doing. If you do happen to get the saucer value up to 10K, go ahead and shoot it. Bumpers are tri-valued: 100 unlit, 1000 lit, 2000 flashing. Completing the left side drop target 3-bank once lights them; twice flashes them. When you have flashing bumpers, making the spinner shot to the top is even better since that feeds the bumpers. General strategy is UTAD via the spinners even before they’re lit to get bonus base and multipliers from 1-2-3-4. Don’t bother with other things unless random shots and bounces have gotten you close to completing them. Be careful when the ball is near the WARS letters; the return lane divider heights are staggered, so balls not going cleanly into a return lane may rattle into the outlanes on you.
via Bob's Guide
On the floor at 18 locations
Board identification and display interconnection charts
Segment, strobe and blanking circuit fault finding
Bookkeeping, solenoid test table and blank settings sheet
Also covers Flash and Time Warp; includes schematic
Revised factory settings and recommended score levels
Adds assembly drawing and logic diagram for Revision 6
New programming notice with replacement score cards
New parts: ball guides, playfield parts, switch assemblies
Early print covering only differences from Flash
Covers magnet switch adjustment and ground wiring fixes
Full manual with interconnection charts and parts diagram
Includes the sound board and bills of material
Includes 3-ball and 5-ball coin cards
Mentioned in passing in 1 article and 1 podcast