Stellar Wars

0
Fun rating logged.
Oops! Something went wrong while submitting the form.
Average fun score:
0
Total ratings:
0

Stellar Wars Game Info

The Stellar Wars pinball machine, manufactured by Williams in 1979, is a widebody game designed by Steve Ritchie. With artwork by Constantino Mitchell and Jeanine Mitchell, it features a striking outer space theme depicted on the backglass and cabinet art.

Stellar Wars is a pinball machine manufactured by Williams Electronic Games Inc. in 1979. Design by Steve Ritchie. Art by Constantino Mitchell, Jeanine Mitchell. Code by Paul Dussault. Sound by Paul Dussault.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1979
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
4lLp
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
Alphanumeric
Players:
4

This Week in Pinball

Weekly pinball news and features, plus a few other things. Join for free.

By clicking Sign Up you're confirming that you agree with our Terms and Conditions.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Stellar Wars Photos

No items found.

Flyers & Promo Media

No items found.

Stellar Wars Design Team

Concept:
Mechanics/Electronics:
No items found.
Animation:
No items found.
Sound/Music:
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.

Stellar Wars Rules

Quickie Version:

UTAD.

Go-to Flipper:

Balanced

Risk Index:

High

Full Rules:

One more bonus plus spinner game. Base bonus is built up from all drop targets and lanes, going up to 29K. Bonus multiplier is raised by completing the top 1-2-3-4 lanes, which are not changeable, or completing either STELLAR or WARS. Bonus multiplier goes up to 5X for 145K. Bonus multiplier and partially completed 1-2-3-4 lane sets are held across balls; Stellar Wars letters reset. Completing the upper right drop target 3-bank three times lights the spinners. Shooting at the drops from the flippers is more dangerous than you’d think, though, as rebounds down the middle are not uncommon. Center targets advance the left saucer value, but this is generally not worth doing. If you do happen to get the saucer value up to 10K, go ahead and shoot it. Bumpers are tri-valued: 100 unlit, 1000 lit, 2000 flashing. Completing the left side drop target 3-bank once lights them; twice flashes them. When you have flashing bumpers, making the spinner shot to the top is even better since that feeds the bumpers. General strategy is UTAD via the spinners even before they’re lit to get bonus base and multipliers from 1-2-3-4. Don’t bother with other things unless random shots and bounces have gotten you close to completing them. Be careful when the ball is near the WARS letters; the return lane divider heights are staggered, so balls not going cleanly into a return lane may rattle into the outlanes on you.

via Bob's Guide

How to Play Stellar Wars

No items found.

Stellar Wars Gameplay Video

Gameplay Discussion & History

Mods and Toppers

No items found.