Twilight Zone Photos

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Twilight Zone

Average fun score:
98
Total ratings:
5

After the success of "The Addams Family", Pat Lawlor was given full creative reign for his next title. A curio shop holds entrance to the mysterious realm of the Twilight Zone, where nothing is as it seems.

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Twilight Zone is a pinball machine manufactured by Bally Manufacturing Co. in 1993. Design by Pat Lawlor. Art by John Youssi. Code by Larry DeMar, Ted Estes. Sound by Chris Granner, Rich Karstens. Music by Chris Granner. Callouts by Tim Kitzrow. Animation by Scott Slomiany, Eugene Geer.
Primary manufacturer:
Bally Manufacturing Co.
Year:
1993
OPDB Group ID:
rXzD
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
DMD
Players:
4
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Flyers & Promo Media

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Twilight Zone Design Team

Concept:
Design:
Mechanics/Electronics:
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Sound:
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Callouts:

Twilight Zone Rules

How to Play Twilight Zone

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  • Multiball should be your priority. Light locks by shooting each ramp once for GUM-BALL, lock balls at the lock shot in the upper right.
    • Shoot the left ramp to start multiball when lit, not the lock shot. And make sure two balls are locked first for a higher jackpot value!
    • During multiball, shoot the Piano to collect jackpots, and the Camera to relight them.
    • There is no ball saver - but there is a relight. Multiball is hard! Try to keep control and line up your shots carefully.
  • GUM-BALL also lights Gumballs at the right loop. They’re worth good points, pick them off when lit.
  • The Powerball - a ceramic ball - will either be in the Gumball machine or in the drain. When put into play, put it back into the right orbit to start a lucrative multiball, called Powerball Mania:
    • Shoot the top hole of the Powerfield - accessed by the right ramp - to award a huge jackpot.
    • The Powerfield has “magna-flippers” which are basically impulse magnets you control with the flipper buttons. Use them to fling the ball into the top hole.
    • Powerball Mania points are awarded in bonus - don’t tilt!
  • Door Panels (modes) are awarded at the Piano and at the Slot Machine. Light them by shooting the right ramp and left ramp, respectively.
    • Most door panels are either too dangerous or not worth enough to really aim for. Some just light things, though, which is nice - but modes are usually ignorable.
    • All mode points are awarded in bonus - if you had a good mode, don’t tilt!

Twilight Zone Gameplay Video

Gameplay Discussion & History