The Monster Bash pinball machine, released by Williams in 1998, celebrates classic Universal Monsters including Dracula, Frankenstein's monster, the Bride of Frankenstein, the Wolf Man, the Mummy, and the Creature from the Black Lagoon. Designed by George Gomez, the game tasks players with gathering the monsters' instruments to form the "Monsters of Rock" band.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1998
OPDB Group ID:
r3EW
Remake manufacturer:
Chicago Gaming Company
Game type:
Solid State
Display type:
DMD
Players:
4
4
Concept:
Design:
Code:
Mechanics/Electronics:
Animation:
Sound/Music:
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.
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- There are six modes, one for each monster:
- Shoot the Creature saucer on the left for Creature Feature, a hurry-up to all major shots
- Shoot each ramp three times to start Ball & Chain, which has you shoot each ramp three times on a timer
- Hit Frankenstein a whole bunch to expose a ramp which starts Frankenstein Multiball, a pretty typical jackpot bonanza
- Hit 60 bumpers to light Mummy Mayhem at the scoop, a switch frenzy round
- Shoot either orbit four times for Full Moon Fever, a hurry-up at the loops
- Hit the red standups on the right for Drac Attack at the scoop, which causes a Dracula bash toy to fly out and be hittable for points
- Modes can be progressed towards and started at any time during single-ball play. You can stack any or all modes you’d like.
- During multiballs, all mode timers are stopped.
- In other words, you want to start as many things as possible before starting multiball. Multiball is valuable, but try to avoid playing multiball without something else going.
- Broadly speaking, it’s generally better to start two things than it is to finish one. While modes can be valuable on their own, the more stuff you have going, the better.
- Playing all six monsters lights a very lucrative wizard mode at the scoop. Make this a priority - it’s surprisingly achievable!
- Beating all six modes lights an even more valuable wizard mode, also at the scoop. This is much harder to do, but it’s still possible!
- Shooting the spinner can be dangerous, but six shots to the spinner will start a very lucrative multiball, which is an alternative objective if you’re willing to be risky.
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