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Fun Score
16
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Monster Bash Full Tutorial

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Game Info

Design Team

Rules

  • There are six modes, one for each monster:
    • Shoot the Creature saucer on the left for Creature Feature, a hurry-up to all major shots
    • Shoot each ramp three times to start Ball & Chain, which has you shoot each ramp three times on a timer
    • Hit Frankenstein a whole bunch to expose a ramp which starts Frankenstein Multiball, a pretty typical jackpot bonanza
    • Hit 60 bumpers to light Mummy Mayhem at the scoop, a switch frenzy round
    • Shoot either orbit four times for Full Moon Fever, a hurry-up at the loops
    • Hit the red standups on the right for Drac Attack at the scoop, which causes a Dracula bash toy to fly out and be hittable for points
  • Modes can be progressed towards and started at any time during single-ball play. You can stack any or all modes you’d like.
  • During multiballs, all mode timers are stopped.
    • In other words, you want to start as many things as possible before starting multiball. Multiball is valuable, but try to avoid playing multiball without something else going.
  • Broadly speaking, it’s generally better to start two things than it is to finish one. While modes can be valuable on their own, the more stuff you have going, the better.
  • Playing all six monsters lights a very lucrative wizard mode at the scoop. Make this a priority - it’s surprisingly achievable!
    • Beating all six modes lights an even more valuable wizard mode, also at the scoop. This is much harder to do, but it’s still possible!
  • Shooting the spinner can be dangerous, but six shots to the spinner will start a very lucrative multiball, which is an alternative objective if you’re willing to be risky.

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Tutorial Video

Monster Bash tutorial

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