Ranked #129 of all time · ranking score 77.0 · See the list
Game Info
Design Team
How to Play
Where to Play
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Ranked #129 of all time · ranking score 77.0 · See the list
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"Subway" is a 1966 pinball machine by Bally that immerses players in the bustling atmosphere of a city subway system. Designed by Ted Zale with artwork by George Molentin, it features a subway-themed playfield, complete with subway cars and stations, delivering a unique urban experience.
| Edition | Year | Production | Model |
|---|---|---|---|
| Cross Town229 | 1966 | 2,765 | 229 |
| Subway228it | 1966 | — | 228it |
| Subway228 | 1966 | 3,200 | 228 |
The same machine, made under a different name by a different manufacturer: licensed copies, conversion kits, and re-releases.
| Name | Manufacturer | Year |
|---|---|---|
| Carrusel | Maresa | 1967 |
UTAD except when the center stand-up target has matching red and yellow lights, then shoot it.
Balanced
Very High
Pretty basic. Color-coded top lanes light the corresponding colored bumper underneath when made. The more lit, the better, but you can only get one on the plunge. The primary point-maker here, other than just bumper-love and getting lucky with an up-one-top-lane-down-another bounce off the bumpers, is the center target. The center target is only worth 10 points, except when the red and yellow lights below it are on matching values; it then scores that value, up to 300 points (specials are worthless). Each red or yellow bumper you hit raises the light below the center target for that color one notch; it rolls back down to 50 points after the special. Getting them to match and then hitting the target is the only partially-skill-based play on the game. If you’re looking for a “coin-flip” game against a superior opponent, this is a good one to pick.
via Bob's Guide
On the floor at 10 locations
Mentioned in passing in 1 podcast