The Uncanny X-Men

0
Fun rating logged.
Oops! Something went wrong while submitting the form.
Average fun score:
85
Total ratings:
13

The Uncanny X-Men Game Info

Based on the Uncanny X-Men comic series, specifically the Days of Future Past comic arc. 

The Uncanny X-Men is a pinball machine manufactured by Stern Pinball Inc. in 2024. Design by Jack Danger. Art by Jeremy Packer (Zombie Yeti). Code by Waison Cheng. Sound by Jerry Thompson. Music by Charlie Benante. Animation by Chuck Ernst.
Primary manufacturer:
Stern Pinball Inc.
Year:
2024
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
7ZEz
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
LCD
Players:
4

This Week in Pinball

Weekly pinball news and features, plus a few other things. Join for free.

By clicking Sign Up you're confirming that you agree with our Terms and Conditions.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

The Uncanny X-Men Photos

No items found.

Flyers & Promo Media

No items found.

The Uncanny X-Men Design Team

Concept:
Design:
Mechanics/Electronics:
No items found.
Animation:
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.

The Uncanny X-Men Rules

How to Play The Uncanny X-Men

No items found.
  • Shoot the white shots to light missions at any shot that feeds the inlanes. Use the flippers and action button to select a mission. The “challenging” missions are worth more than the others but require more shots to complete successfully.
  • At every 2 missions completed, Cerebro is lit to travel in time to the future. Shoot the flashing shots to escape the ruins, defeat any Sentinels that show up, and press the action button to enable or turn off Cerebro if you want to escape to the past. Defeating Sentinels will spawn Nimrod - escape him by shooting the three randomly flashing lanes.
  • Hit the giant Sentinel head enough times to spawn one, then start Sentinel multiball by defeating the one that spawns. Defeat the Sentinels to light the giant head for jackpots / super jackpot.
  • Complete two shots to every ramp and orbit on the playfield to light Save the City multiball at the center ramp (lit yellow). Hit the standup targets and bumpers to light the ramps and orbits for jackpots.
  • Light Cerebro by collecting sets of gray standup targets, then advance the rule by hitting any ramp that feeds the post. To Me, My X-Men multiball starts after advancing Cerebro three times. Shoot blue shots for jackpots and the uptown or danger room ramp when lit red for super jackpots.
  • Complete training in the Danger Room to increase scoring for all other game features.
  • Hit Bishop’s bumper enough times to qualify the action button, then hold the action button during a mode until the blue light is over the shot you want to spot to collect it instantly.
  • Shoot Beast’s Lab to collect mystery awards based on the level of the award (increased by hitting ramps prior to the target).
  • Hit Gambit’s bumper three times to increase the next mode's shot value to 2x or hit the bumper with an alley pass to increase the values of further mode shots.

The Uncanny X-Men Gameplay Video

Gameplay Discussion & History

Mods and Toppers

No items found.