Based on the Uncanny X-Men comic series, specifically the Days of Future Past comic arc.
Game type:
Solid State
Display type:
LCD
Players:
4
4
Concept:
Design:
Mechanics/Electronics:
Animation:
Sound/Music:
Sound:
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Music:
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Callouts:
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- Shoot the white shots to light missions at the "midtown" center ramp or "highway" right ramp. Use the flippers and action button to select a mission. The “challenging” missions are worth more than the others but require more shots to complete successfully.
- Every time a mission is completed, the player will travel in time to the future. Defeat 6 sentinels at the flashing shots, then shoot the center ramp to return to the past. Escaping the future awards a perk; a different perk for every mission completed!
- Hit the giant Sentinel head enough times to spawn the giant sentinel, then start Sentinel multiball by defeating it. Defeat the Sentinels to light the giant head for jackpots / super jackpot.
- Complete three shots to every ramp and orbit on the playfield to light Save the City multiball at the center ramp (lit yellow). Hit the standup targets, spinner, and bumpers to light the ramps and orbits for jackpots.
- Light Cerebro by collecting sets of purple standup targets, then advance the rule by hitting any ramp that feeds the post. To Me, My X-Men multiball starts after advancing Cerebro three times. Shoot blue shots for jackpots and the uptown or danger room ramp when lit red for super jackpots.
- Complete training in the Danger Room to increase scoring for all other game features.
- Hit Bishop’s bumper enough times to qualify the action button, then press the action button during a mode to spot the most valuable shot.
- Shoot Beast’s Lab to collect mystery awards based on the level of the award (increased by hitting ramps prior to the target).
- Hit Gambit’s bumper three times, or hit it with an alley pass to the right inlane, to increase the next mode's shot value to 2x.
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