Skip to content
79/100
Fun Score
8
Ratings
173
On Location
Copied!

Takes

No takes yet — be the first.

Game Info

Design Team

Rules

Skill Shots

When you plunge a ball from the shooter lane, the number of lit Bat Signal lights correspond to how many top lanes will be lit for a skill shot.

Major Villain Modes

Shooting Major Villain Shots (Joker, Catwoman, Ridder, and Penguin) the required amount of times will start the Batphone. Shoot the Batphone to start that Major Villain Mode.

Villain Multiball

During any Major Villain mode shoot the lock targets on the turntable to light Locks. Shoot Right Orbit to lock a ball. Locking three balls starts Villain Multiball.

Gadgets

Completing the GADGET standups will award a Gadget.

Minor Villain Modes

Shoot the three TV targets to light Minor Villain Modes at the top saucer.

Bat Turn

Shoot the Batmobile Spinner to advance towards Bat Turn.

Shot Multiplier

Shoot the Commissioner Gordon target 3 times to light Shot Multiplier

Mystery Award

Complete the four return lanes lights to light Mystery at the top saucer.

TV and Channel Changing

The current mode that's running will be in the big TV on the LCD screen. If you stack other modes, the most recently started mode will be in the big TV and the other(s) will be in the little TV's surrounding it.

Flyers & Promo Media

Community Photos

Tutorial Video

Batman 66 tutorial

Related Posts

Where to Play

Mods & Toppers

Documentation

More From This Manufacturer