Players step into the role of Venom, a parasitic symbiote with the capability to hijack other beings, as they take down the source of their invasive species.
Venom is a pinball machine manufactured by Stern Pinball Inc. in 2023. Design by Brian Eddy. Mechanics by Tom Kopera, Kevin Kolodziej. Art by Jeremy Packer (Zombie Yeti). Code by Dwight Sullivan, Raymond Davidson, Corey Stup. Sound by Jerry Thompson. Music by Mark Tremonti. Animation by Paul Chamnankit.
Game type:
Solid State
Display type:
LCD
Players:
4
Concept:
Design:
Mechanics/Electronics:
Animation:
Sound/Music:
Sound:
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Music:
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Callouts:
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Venom Pinball – Quick Rules (3M’s and Extra Ball)
Venom Pinball Playfield
Learn the quick rules to Venom Pinball by Stern. Get an idea of the 3M’s (Modes, Multiballs, and Multipliers) as well as how to get extra balls.
Modes:
Mini-modes
- Selecting your host at the beginning of the ball determines your available mini-modes
- The lights on the grid in the middle of the playfield shows you your path
- Complete color-coded mini-modes (yellow, light blue, and white) to collect corresponding lights in the grid. These color-coded mini-modes are each just two shot combos for each color.
Changing your host changes the mini-modes in the grid
Battle Modes
- Once you reach level 10 through completing mini-modes you qualify the battle mode for your host
- Beat the villain by making shots to deplete their life bar within the time allotted
- The higher level you are at the more damage each shot will make to the villain
Multiballs:
Carnage Multiball
- Hit Carnage captive ball enough to knock Carnage back into Ravencroft
- Start the multiball on the center ramp (Police Station)
- Knock Carnage back into Ravencroft again to light the Super Jackpot
Mayhem Multiball – 2 to 6 ball multiball
- Completing mini-modes will light locks
- Hitting a green arrow shot will lock the ball in either of the 2 stacking ball locks
- Once 2 balls are locked then the multiball will start
- Holding the action button will cancel the multiball start allowing you to lock more balls up to 6 total
- Once started the multiball has multiple stages to complete
Multipliers:
Shooting the center ramp enough times will light the Bell Tower target. Hit the lit Bell Tower target to increase the playfield multiplier.
Extra Balls:
Light an extra balls to be collected in Daily Bugle scoop by:
- Defeating infected at standup targets
- Mystery award
- Start as Eddie Brock, the far left host. Use the right flipper to select the skill shot, "spot a mini-mode", at the left loop. Making this skill shot will instantly spot the highest mini-mode up the ladder (yellow, by default) and make quick progress towards completing Eddie's mini-mode ladder.
- Once the ladder is completed, change host will be lit at the left ramp. Hit the left ramp when lit, then change to Flash Thompson and select "spot a mini-mode" as the bonus shot at the right loop. Complete Flash's mini-mode ladder just like you did Eddie's.
- Go for Mayhem Multiball locks at the flashing green shots. The amount of mini-mode shots you made up to this point should guarantee you'll have 6-ball multiball available. Just make sure that you hold the action button after each lock following the 2nd ball lock.
- Play Mayhem Multiball after locking all 6 balls. Aim for Carnage during the initial ball save, then hit the center ramp when lit red to start Carnage multiball. Then, during the stack, hold the action button to activate spider-sense. Hit the random flashing shot to light super jackpots for both multiballs. Keep spamming the center ramp to light the bell tower for playfield X during the multiball stack as well.
- Once the stack ends, aim for the scoop. Scream video mode will often be qualified at this point (from defeating enough Infected). After playing Scream, shoot the scoop again to start Toxin Team-Up. Select Sleeper during the team-up selection screen at the start of the mode, and press the action button to save your ball if it is about to drain during Toxin.
- Still playing as Flash? Go for his character combo: right loop, scoop, left ramp, scoop. This character combo doesn't involve the center ramp and is a reliable source of points. Then hit the scoop again to start host hurry-up. Aim for the four shots again, in the same order, to put the hammer down on your opponents!
Gameplay Discussion & History
Flipmods
Venom Bell Tower ModFlipmods
Venom Board SaversFlipmods
Venom Daily Bugle BuildingFlipmods
Venom Shooter RodRaiden Mods
Venom Symbiote Slime CornersSparky Pinball
Venom Silhouette TopperSparky Pinball
Venom TV ModTilt Graphics
Venom GameBladesTilt Graphics
Venom Lockdown Bar AccentTilt Graphics
Venom Shooter Rod